0.1.1
- Add per-skin world-speed cadence and bounded acceleration for short-legged rigs.
- Add ground-contact landing recovery and boundary-only air blending without retiming attacks.
- Add actor-owned cosmetic-effect lifecycle; preserve native objects and gameplay.
- Preserve original constructor signatures for earlier skin DLLs.
- Offline regressions pass; gameplay, audible duck assets and footstep synchronization remain pending.
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