Decompiled source of BossDPS v1.1.0

plugins/BossDPS/BossDPS.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using EntityStates;
using Microsoft.CodeAnalysis;
using MonoMod.RuntimeDetour;
using On.RoR2;
using RoR2;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BossDPS")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BossDPS")]
[assembly: AssemblyTitle("BossDPS")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace BossDPS
{
	[BepInPlugin("Rude.BossDPS", "BossDPS", "1.0.0")]
	public class BossDPSPlugin : BaseUnityPlugin
	{
		public const string PluginGUID = "Rude.BossDPS";

		public const string PluginAuthor = "Rude";

		public const string PluginName = "BossDPS";

		public const string PluginVersion = "1.0.0";

		private static Hook overrideHook;

		private TeleportEventInfo teleporterInfo = new TeleportEventInfo();

		public void Start()
		{
		}

		public void Awake()
		{
			Log.Init(((BaseUnityPlugin)this).Logger);
			Log.Info("BossDPS new patch :)");
			HookMethod();
			HookEvents();
		}

		private void HookEvents()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Expected O, but got Unknown
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0024: Expected O, but got Unknown
			ChargingState.OnEnter += (hook_OnEnter)delegate(orig_OnEnter orig, BaseState self)
			{
				orig.Invoke(self);
				teleporterInfo = new TeleportEventInfo();
				teleporterInfo.start();
			};
			ChargingState.OnExit += (hook_OnExit)delegate(orig_OnExit orig, BaseState self)
			{
				orig.Invoke(self);
				teleporterInfo.end();
				HandleTeleportDone();
			};
		}

		private void HookMethod()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			MethodInfo method = typeof(GlobalEventManager).GetMethod("ClientDamageNotified", BindingFlags.Static | BindingFlags.Public);
			MethodInfo method2 = typeof(BossDPSPlugin).GetMethod("TrackDamage", BindingFlags.Instance | BindingFlags.NonPublic);
			overrideHook = new Hook((MethodBase)method, method2, (object)this);
		}

		private bool isPlayer(CharacterBody body)
		{
			return body.isPlayerControlled = true;
		}

		private bool isMinion(CharacterBody body)
		{
			return Object.op_Implicit((Object)(object)body.master.minionOwnership) && Object.op_Implicit((Object)(object)body.master.minionOwnership.ownerMaster) && body.master.minionOwnership.ownerMaster.GetBody().isPlayerControlled;
		}

		private string getMaster(CharacterBody body)
		{
			return body.master.minionOwnership.ownerMaster.GetBody().GetUserName();
		}

		private string getPlayer(CharacterBody body)
		{
			if (isMinion(body))
			{
				return getMaster(body);
			}
			return body.GetUserName();
		}

		private void TrackDamage(Action<DamageDealtMessage> orig, DamageDealtMessage damageDealtMessage)
		{
			orig(damageDealtMessage);
			if (!teleporterInfo.started)
			{
				return;
			}
			try
			{
				CharacterBody component = damageDealtMessage.attacker.GetComponent<CharacterBody>();
				if (component.isPlayerControlled || isMinion(component))
				{
					string player = getPlayer(component);
					ulong damage = (ulong)damageDealtMessage.damage;
					teleporterInfo.addDamage(player, damage);
				}
			}
			catch (Exception)
			{
			}
		}

		private string FormatNumber(ulong num)
		{
			if (num >= 100000000)
			{
				return ((double)num / 1000000.0).ToString("0.#M");
			}
			if (num >= 1000000)
			{
				return ((double)num / 1000000.0).ToString("0.##M");
			}
			if (num >= 100000)
			{
				return ((double)num / 1000.0).ToString("0.#k");
			}
			if (num >= 10000)
			{
				return ((double)num / 1000.0).ToString("0.#k");
			}
			return num.ToString("#,0");
		}

		private void SendChatMessage(string message)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0007: Expected O, but got Unknown
			SimpleChatMessage val = new SimpleChatMessage();
			val.baseToken = "{0}";
			val.paramTokens = new string[1] { message };
			Chat.SendBroadcastChat((ChatMessageBase)(object)val);
		}

		public void Update()
		{
		}

		private void HandleTeleportDone()
		{
			if (NetworkServer.active)
			{
				ulong totalDamage = teleporterInfo.damageDone.Aggregate(0uL, (ulong sum, KeyValuePair<string, ulong> entry) => sum + entry.Value);
				IEnumerable<string> values = from entry in teleporterInfo.damageDone
					orderby entry.Value descending
					select $"\t<color=#e5eefc>{entry.Key}:</color> {FormatNumber(entry.Value)} ({Math.Round((decimal)entry.Value / (decimal)totalDamage * 100m, 1)}%)";
				SendChatMessage("<style=cEvent><style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style> event finished in </style>" + teleporterInfo.elapsed().Minutes.ToString().PadLeft(2, '0') + ":" + teleporterInfo.elapsed().Seconds.ToString().PadLeft(2, '0') + "\n<style=cIsUtility>Damage done:</style>\n" + string.Join("\n", values));
			}
		}
	}
	internal class TeleportEventInfo
	{
		private DateTime startTime;

		private DateTime endTime;

		public bool started { get; private set; } = false;


		public Dictionary<string, ulong> damageDone { get; } = new Dictionary<string, ulong>();


		public void addDamage(string player, ulong damage)
		{
			if (damageDone.ContainsKey(player))
			{
				damageDone[player] += damage;
			}
			else
			{
				damageDone.Add(player, damage);
			}
		}

		public void start()
		{
			started = true;
			startTime = DateTime.Now;
		}

		public void end()
		{
			started = false;
			endTime = DateTime.Now;
		}

		public TimeSpan elapsed()
		{
			_ = endTime;
			if (false)
			{
				end();
			}
			return endTime - startTime;
		}
	}
	internal static class Log
	{
		private static ManualLogSource _logSource;

		internal static void Init(ManualLogSource logSource)
		{
			_logSource = logSource;
		}

		internal static void Debug(object data)
		{
			_logSource.LogDebug(data);
		}

		internal static void Error(object data)
		{
			_logSource.LogError(data);
		}

		internal static void Fatal(object data)
		{
			_logSource.LogFatal(data);
		}

		internal static void Info(object data)
		{
			_logSource.LogInfo(data);
		}

		internal static void Message(object data)
		{
			_logSource.LogMessage(data);
		}

		internal static void Warning(object data)
		{
			_logSource.LogWarning(data);
		}
	}
}