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Decompiled source of BossDPS v1.1.0
plugins/BossDPS/BossDPS.dll
Decompiled a year agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using EntityStates; using Microsoft.CodeAnalysis; using MonoMod.RuntimeDetour; using On.RoR2; using RoR2; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("BossDPS")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BossDPS")] [assembly: AssemblyTitle("BossDPS")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace BossDPS { [BepInPlugin("Rude.BossDPS", "BossDPS", "1.0.0")] public class BossDPSPlugin : BaseUnityPlugin { public const string PluginGUID = "Rude.BossDPS"; public const string PluginAuthor = "Rude"; public const string PluginName = "BossDPS"; public const string PluginVersion = "1.0.0"; private static Hook overrideHook; private TeleportEventInfo teleporterInfo = new TeleportEventInfo(); public void Start() { } public void Awake() { Log.Init(((BaseUnityPlugin)this).Logger); Log.Info("BossDPS new patch :)"); HookMethod(); HookEvents(); } private void HookEvents() { //IL_0008: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0024: Expected O, but got Unknown ChargingState.OnEnter += (hook_OnEnter)delegate(orig_OnEnter orig, BaseState self) { orig.Invoke(self); teleporterInfo = new TeleportEventInfo(); teleporterInfo.start(); }; ChargingState.OnExit += (hook_OnExit)delegate(orig_OnExit orig, BaseState self) { orig.Invoke(self); teleporterInfo.end(); HandleTeleportDone(); }; } private void HookMethod() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown MethodInfo method = typeof(GlobalEventManager).GetMethod("ClientDamageNotified", BindingFlags.Static | BindingFlags.Public); MethodInfo method2 = typeof(BossDPSPlugin).GetMethod("TrackDamage", BindingFlags.Instance | BindingFlags.NonPublic); overrideHook = new Hook((MethodBase)method, method2, (object)this); } private bool isPlayer(CharacterBody body) { return body.isPlayerControlled = true; } private bool isMinion(CharacterBody body) { return Object.op_Implicit((Object)(object)body.master.minionOwnership) && Object.op_Implicit((Object)(object)body.master.minionOwnership.ownerMaster) && body.master.minionOwnership.ownerMaster.GetBody().isPlayerControlled; } private string getMaster(CharacterBody body) { return body.master.minionOwnership.ownerMaster.GetBody().GetUserName(); } private string getPlayer(CharacterBody body) { if (isMinion(body)) { return getMaster(body); } return body.GetUserName(); } private void TrackDamage(Action<DamageDealtMessage> orig, DamageDealtMessage damageDealtMessage) { orig(damageDealtMessage); if (!teleporterInfo.started) { return; } try { CharacterBody component = damageDealtMessage.attacker.GetComponent<CharacterBody>(); if (component.isPlayerControlled || isMinion(component)) { string player = getPlayer(component); ulong damage = (ulong)damageDealtMessage.damage; teleporterInfo.addDamage(player, damage); } } catch (Exception) { } } private string FormatNumber(ulong num) { if (num >= 100000000) { return ((double)num / 1000000.0).ToString("0.#M"); } if (num >= 1000000) { return ((double)num / 1000000.0).ToString("0.##M"); } if (num >= 100000) { return ((double)num / 1000.0).ToString("0.#k"); } if (num >= 10000) { return ((double)num / 1000.0).ToString("0.#k"); } return num.ToString("#,0"); } private void SendChatMessage(string message) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0007: Expected O, but got Unknown SimpleChatMessage val = new SimpleChatMessage(); val.baseToken = "{0}"; val.paramTokens = new string[1] { message }; Chat.SendBroadcastChat((ChatMessageBase)(object)val); } public void Update() { } private void HandleTeleportDone() { if (NetworkServer.active) { ulong totalDamage = teleporterInfo.damageDone.Aggregate(0uL, (ulong sum, KeyValuePair<string, ulong> entry) => sum + entry.Value); IEnumerable<string> values = from entry in teleporterInfo.damageDone orderby entry.Value descending select $"\t<color=#e5eefc>{entry.Key}:</color> {FormatNumber(entry.Value)} ({Math.Round((decimal)entry.Value / (decimal)totalDamage * 100m, 1)}%)"; SendChatMessage("<style=cEvent><style=cDeath>Teleporter <sprite name=\"TP\" tint=1></style> event finished in </style>" + teleporterInfo.elapsed().Minutes.ToString().PadLeft(2, '0') + ":" + teleporterInfo.elapsed().Seconds.ToString().PadLeft(2, '0') + "\n<style=cIsUtility>Damage done:</style>\n" + string.Join("\n", values)); } } } internal class TeleportEventInfo { private DateTime startTime; private DateTime endTime; public bool started { get; private set; } = false; public Dictionary<string, ulong> damageDone { get; } = new Dictionary<string, ulong>(); public void addDamage(string player, ulong damage) { if (damageDone.ContainsKey(player)) { damageDone[player] += damage; } else { damageDone.Add(player, damage); } } public void start() { started = true; startTime = DateTime.Now; } public void end() { started = false; endTime = DateTime.Now; } public TimeSpan elapsed() { _ = endTime; if (false) { end(); } return endTime - startTime; } } internal static class Log { private static ManualLogSource _logSource; internal static void Init(ManualLogSource logSource) { _logSource = logSource; } internal static void Debug(object data) { _logSource.LogDebug(data); } internal static void Error(object data) { _logSource.LogError(data); } internal static void Fatal(object data) { _logSource.LogFatal(data); } internal static void Info(object data) { _logSource.LogInfo(data); } internal static void Message(object data) { _logSource.LogMessage(data); } internal static void Warning(object data) { _logSource.LogWarning(data); } } }