


Fixes a lot of general issues and expands upon the base game.
Every player should have this mod.
Artificer's ice-walls are now solid
When enemies in the void fields get dio's, they don't respawn after you complete the final vent
It is very very unlikely for multishops to contain duplicates, though still technically possible.
Elites are slightly larger Teleporter Bosses are slightly larger Boss-type enemies are slightly larger
Chance Shrines now have a small amount of deviation in their chances (+- 20% of base weight) Chance Shrines now have a chance of giving between 2 or 4 total payouts Chance Shrines now give better rewards based on how many times you've failed it.
Chance Shrines now have networked text on them to show their chances Note; this took like 12 hours to do. it sucked.
Shrine of order can now be bought up to 4 times when found, so you can try and get a better loadout after failing if you got coins
You must press E to pick up any items, no more "accidentally" picking up the fungus.
Scavengers no longer lose their elite type when you get a ghost of them Scavengers no longer get new items when you get a ghost of them
Deployables / Turrets now inherit your elite equipment.
Turrets/Drones that you buy will inherit your elite equipment.
Elite equipment drops are now 0.5% more likely Elite equipment drops from elite, teleporter-boss bosses are 25% more likely
Expands the bazaar with many things
Each bead of fealty that you have will spawn a new hidden boss when the old one is dead.
Adds two new unlockable skills to artificer that feel vanilla