Risk of Rain 2
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Latest version
0.3.3
Last Updated
First Uploaded
Downloads
54
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0
Size
871KB
Dependants

0.3.3

  • Send server-approved BROWSE teleports directly to the owning client as well as normal observers. Prevent client movement authority from undoing the relocation.
  • Use the same synchronized relocation for cancellation, preserving the saved position and facing.
  • Reject duplicate, stale, invalid and other-run relocation messages; retain server ownership of safe landing choices and cooldowns.
  • Link the package dependency to SMouth-Ethranet_Explorer-0.4.1.

0.3.2

  • Simplify SCROLL's description to match the weapon descriptions and remove references to Transport Mode. Gameplay is unchanged.

0.3.1

Requires Ethranet Explorer 0.4.1.

  • Correct SCROLL to twice native Transport Mode speed, including its configured multiplier and sprint behavior.
  • Award at most one half-second extension per enemy per SCROLL use.
  • Share item-effect suppression with Desktop and Portable Computer browsing, with health/shield restored to their pre-menu values when item maxima return.

0.3.0

  • Rebuild SCROLL on native Transport Mode, retaining its animation, sounds and steering. Move at twice ordinary movement speed, with no added armor, ram damage or carried momentum.
  • Pass through enemies and gain 0.5 seconds per new enemy entry. Continuous overlap and multiple hurtboxes grant only one extension. Keep leaving cursor trails throughout extended uses.
  • Start with a permanent Desktop Coupler, using the actual Portable Computer icon with a pink border. Its extra equipment set contains the locked Portable Computer; real Functional Couplers still add their normal sets.
  • Patch native equipment-set allocation directly, fixing the unallocated-set errors that prevented the computer from being installed and E+Q switching from working.
  • Animate both arms during Transport Mode while retaining independent firing animations.

0.2.1

  • Give the mirrored secondary arm its own native animation rig. Secondary fire, reload and nailgun firing flags no longer animate the visible primary arm or inherit its firing state.
  • Keep locomotion and torso aiming shared while using the secondary weapon's stance and articulated tool bones. Both weapons can animate simultaneously, including duplicate loadouts.

0.2.0

Requires Ethranet Explorer 0.4.0.

  • Add a permanent innate equipment set with a locked Portable Computer; no Functional Coupler item is granted. Real Couplers remain additive.
  • Replace utility with SCROLL: an accelerating dash with damaging cursor hazards and no retained momentum. Trail hits use one halved Auto-Clickgun shot and the selected cursor profile.
  • Keep MICRO-GAME as the default Special and add BROWSE as its alternate. BROWSE opens the stage list directly and suppresses movement/item effects until closed.
  • Halve Auto-Clickgun damage, use concise native-style weapon descriptions, and preserve torso turning while mirroring right-arm motion.

0.1.5

Requires Ethranet Explorer 0.3.1.

  • Protect MICRO from damage, targeting and healing throughout the utility menu, stage browser and handoff to Ethranet.
  • Show four stage options per page in two rows at the bottom of the screen.
  • Hover stage options to preview their objects with the local camera. Cancelling restores the saved position and view; confirming teleports to the selected object and starts the usual cooldown.

0.1.4

  • Mirror the animated left arm onto the secondary weapon arm instead of using the native right fist's static pose. Preserve both secondary weapon variants and their socket alignment.
  • Tint MICRO's ghost limbs green while retaining the native Happiest Mask material's transparency. The computer torso and ordinary MUL-T keep their existing materials.

0.1.3

Requires Ethranet Explorer 0.3.0 for the full Pink effect library and updated multiplayer snapshots. Survivor abilities are unchanged.

0.1.2

Requires Ethranet Explorer 0.2.0 for the new Pink recipe snapshots. Auto-Clickgun retains the release-burst removal.

0.1.1

Removed Auto-Clickgun's release burst in both weapon slots. Normal firing and spin-down remain unchanged. Ordinary MUL-T retains its burst.

0.1.0

Initial independent native MUL-T survivor release split from MICRO-GAMER.

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