StarPointer
Super Mario Galaxy's Co-op experience brought to Risk of Rain. Only playable in Multiplayer.0.1.6
- Correct vertical camera movement: holding W raises the camera around the watched player; holding S lowers it.
0.1.5
- Activate terrain fading only when the Pointer camera is inside world collision geometry, using two-sided surface-crossing probes for non-convex meshes instead of camera-to-target casts or a proximity sphere.
- Limit fading to screen windows covering the watched player and living enemies. Draw the remaining terrain at full opacity using its native textures; overlapping windows share one fade layer.
- Remove cursor spin inertia and dead zone. Mouse movement drives 18 degrees of rotation per pixel, with immediate direction reversal and a 10,800-degree/second limit. Cursor size, aiming and healing gesture detection are unchanged.
0.1.4
- Replace terrain shader swapping with a transparent composite of occluders rendered using their original materials, retaining complete triplanar/splat texture layers.
- Increase Star Bit lights to intensity 2 and range 4.5, force pixel lighting and illuminate all layers; enable the nearest 32 per camera to bound cost.
- Fade Star Bits near the Pointer camera using their native dither shader: fully faded at 0.75 meters, fully visible at four meters; preserve other views and restore render properties.
- Change shake-heal warm-up to 0.5 seconds, retaining 1% max HP/second.
- Fix cursor pings by bypassing the native screen-center aim rewrite inside ping generation.
- Shrink the cursor from 64 to 32 pixels, increase spin sensitivity/speed/response, and prevent diagonal movement from canceling spin.
0.1.3
- Increase default orbit speed to 105 degrees/second and smooth acceleration, deceleration and zoom. Reverse W/S again.
- Toggle Align Camera to continuously bind to the watched camera; toggle off to resume independent controls.
- Allow camera clipping; add camera-scoped terrain transparency and ambient occlusion with render-state restoration.
- Increase cursor size, bit collection radius and healing halo; add mouse-driven visual pointer spin.
- Reduce collectible lifetime to 30 seconds and add subtle matching-color lights.
- Spend $1 once for two paid rounds with gentle homing; retain straight quarter-damage gray singles at $0.
- Reduce shake-heal warm-up to 0.1 seconds and increase base healing to 1% maximum HP/second.
- Route middle-mouse pings through the free cursor.
- Exclude Star Pointer from holdout/teleporter in-zone and total player counts.
- Resolve shrine interactions through native entity locators, including Shrines of the Mountain.
- Update the Thunderstore description to the requested Super Mario Galaxy co-op blurb.
0.1.2
- Invert A/D orbit controls, retaining inverted W/S.
- Add scroll-wheel zoom: up moves closer, down moves farther away.
- Add networked healing crosses and positional sound on allies receiving shake healing, throttled to once per second per ally.
- Replace Star Bit sprites with render-only Sale Star models at half item scale.
- Give each bit a synchronized random ROYGBIV color and spin it on all axes; fired bits spin four times faster.
- Render free quarter-damage shots in gray.
- Add a Thunderstore-facing README and validated upload ZIP.
0.1.1
- Remove added HUD text and invert W/S orbit controls.
- Fire three Star Bits for $1 and free gray quarter-damage singles at $0.
- Apply the lunar root effect while holding enemies.
- Add shake healing with a one-second warm-up, 0.5% max HP per second, a forgiving radius and 0.35-second grace.
0.1.0
- Initial Star Pointer survivor, skins, spectator camera, collectibles, remote interactions and shared Passive Players API.
