Changelog
0.11.0
- Shakedown pays the attacking player directly, crediting Goon hits to their owner.
- Payout chance and amount increase with stacks; currency damage and Shot Caller execution use diminishing 1% scaling, capped at 100 stacks.
- Waste Management guarantees scrap for each completed boss encounter.
- Simplify ability descriptions and add an LLM disclosure to the README.
0.10.0
- Keep Goon masters across scenes and restore run-owned inventory snapshots if needed.
- Made Men leaves originals with Tony and grants category copies to Goons; remove Goon-to-Tony stat projection and Made Men rarity bonuses.
- Goons retain item effects without direct item stats, plus one-third of their owner's positive stat increases.
- Require nearby, visible, correctly aimed enemy targets for Goon pistol attacks; recheck each burst shot.
- Add a shared 10s per-Tony cooldown to Secondary/Gabagool ability voice cues.
0.9.0
- Dead Goons now respawn after 15 seconds beside their living owner while retaining inventories.
- Native revival items can still revive Goons earlier; new-stage restoration remains immediate.
- Gabagool pays its exponential cost directly from Tony's HP before granting barrier.
- Gabagool grants 15% maximum health as barrier per use, if Tony survives.
- Prepared public package documentation and removed local source paths from public asset metadata.
Earlier local versions
- Added Made Men, category-based personal crews, rarity-based stat bonuses, and stacked Secondary marks.
- Added all six exclusive Goon abilities and automatic AI activation.
- Hid Tony's pistols with Made Men and added Paulie's supplied ability/debuff icon.
- Added 55 normalized character voice clips and independent Goon chatter timers.
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