SandsweptTeam-Sandswept icon

Sandswept

[1.0.0 - New Survivor, Enemies & More] A content expansion that adds a variety of unique and high quality content including enemies, interactables, survivors and more.

Last updated 3 weeks ago
Total downloads 355354
Total rating 28 
Categories Mods Player Characters Items Enemies Seekers of the Storm Update
Dependency string SandsweptTeam-Sandswept-1.0.7
Dependants 83 other packages depend on this package

This mod requires the following mods to function

bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_Skins-1.2.0 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.2.0
RiskofThunder-R2API_Dot-1.0.3 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.3
RiskofThunder-R2API_Items-1.0.4 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.4
RiskofThunder-R2API_Elites-1.0.4 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.4
RiskofThunder-R2API_DamageType-1.1.2 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.2
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0
RiskofThunder-R2API_ContentManagement-1.0.6 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.6
RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Director-2.2.1 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.2.1
RiskofThunder-R2API_ProcType-1.0.1 icon
RiskofThunder-R2API_ProcType

API for registering proc types

Preferred version: 1.0.1
KingEnderBrine-LobbySkinsFix-1.2.1 icon
KingEnderBrine-LobbySkinsFix

Fixes issues with switching to modded skin and back to vanilla in lobby

Preferred version: 1.2.1
KingEnderBrine-ScrollableLobbyUI-1.9.1 icon
KingEnderBrine-ScrollableLobbyUI

Adds scrolling to lobby UI (skills, loadout, character select, difficulty)

Preferred version: 1.9.1

README


Check out our update trailer!

Sandswept is a content expansion mod that aims to add a variety of content including:

  • 2 Survivors
  • 4 Enemies
  • 2 Elites
  • 4 Interactables
  • 20 Items

Feedback? Join the discord: (discord.gg/zcQnUUPdpW)

New Survivors!

Click to expand/collapse
Icon Name / Effect

Ranger

Ranger
The Ranger is a versatile combatant, who alternates between long-range electric barrages and close quarters incendiary fire to efficiently take down targets.
Passive: Charge
Hold up to 10 Charge. Each Charge increases base health regeneration by 0.25 hp/s and armor by 1.5. Charge decays over time.
Primary: Direct Current
Fire an arcing electric current for 250% damage. Hitting enemies generates 1 Charge.
Secondary: Release
Lose all Charge. Fire 3 orbs of electricity, increasing up to 10 at full Charge for 70% damage per second each.
Alt-Secondary: Galvanize
Lose all Charge. Fire a piercing blast for 400% damage, increasing up to 1600% at full Charge.
Utility: Sidestep
Agile. Quickly sidestep a short distance. Getting hit during Sidestep generates 5 Charge.
Special: Overdrive
Agile. Transform your rifle, replacing all of your skills with scorching forms. Charge amplifies base damage gain while in full heat.
Primary: Enflame
Agile. Fire a rapid stream of bullets for 90% damage. Heat increases ignite chance and spread.
Secondary: Exhaust
Ignite. Fire a short-range heat burst for 8x180% damage. Increase heat by 15%.
Alt-Secondary: Char
Ignite. Fire off a blazing ball for 600% damage that engulfs the ground on impact for 250% damage per second.
Utility: Heat Signature
Agile. Stunning. Sidestep a very short distance and deal 250% damage. Hitting enemies generates 3 Charge.
Special: Heat Sink
Agile. Ignite. Release a fire nova around you that deals 300% base damage, increasing up to 900% in full heat. Consume all heat, gaining an attack speed boost, and exit overdrive.
Heat Mechanic
While in overdrive, you passively build up heat and healing reduction. While in full heat, base damage increases by a lot, which is further amplified by Charge, but take increasingly high self-damage.

VOL-T

VOL-T
VOL-T is a positional survivor who relies on locking down the area to offset her frailty.
Passive: Volatile Shields
Start with innate shields. When your shield breaks, shock nearby targets for 2x450% damage and gain +40% movement speed for 7 seconds.
Primary: Galvanic Bolt
Blast out a galvanic ball that sticks into terrain, zapping nearby enemies for 200% damage periodically. Explodes for 400% damage on impact.
Secondary: Tempest Sphere
Send forth an orb of energy that damages targets within for 500% damage per second. Release to lock the orb in place.
Utility: Static Snare
Lightweight. Deploy a pylon that zaps targets for 300% damage, and damages targets between you and it for 200% damage per second. Re-activate to zip to the pylon, dealing 800% damage.
Special: Signal Overload
Grounding. Briefly wind up and drain your shield, unleashing a beam of energy for 3 seconds that pulls enemies inward and zaps them in a large radius for 320%-800% damage per second, scaling with shield drained.

New Enemies!

Click to expand/collapse
Icon Name / Effect
Cannonball Jellyfish
Launches itself at you and stuns itself if it misses. On death sends a slightly homing fireball after you.
Gamma Construct
Alternates between firing a large deathray and two smaller, ones that follow a set sweeping path.
Delta Construct
Fires two projectiles horizontally at you. Soars to the sky, charging up a configuration of small lasers that go in random directions, leaving a fire trail behind them.
Theta Construct
Guards an enemy, preventing all ranged damage. Gives it an attack speed buff and shares its elite aspect effect.

New Elites!

Click to expand/collapse
Icon Name / Effect
Motivator T1
Passively carries a warbanner that grants all allies and itself 25% movement speed and 25% attack speed in a 20m radius. On hit, increases all ally attack speed by 25% in a 20m radius for 4s.
Osmium T2
Passively has a 13m-40m aura, scaling with base max health, that makes every ally and itself take 85% less damage and reduce procs by 50% from outside the aura. From the inside, takes 33% more damage instead, but passively pulls down all airborne enemies every second. Immune to knockback.

New Interactables!

Click to expand/collapse
Icon Name / Effect
Inferno Drone
Periodically launches a missile that explodes into pools of lava.
Shrine of Ruin
Sacrifice 10 random common items to corrupt the next stage, making it a simulacrum variant that exclusively drops void items and spawns void enemies.
Details: Usable only once, can only spawn once per stage, can only spawn on stages ≥ 2, costs 10 credits. The combat director gets 100% more credits and interactable credits are reduced by 55%.
Shrine of Sacrifice
Gain 20% curse to drop 2 copies of a random common item.
Details: Usable only once, can only spawn once per stage, costs 20 credits. Disabled after the Teleporter Event is completed.
Shrine of The Future
Summon a random Tier 2 Elite Miniboss with halved stats that, upon being defeated, drops 3 item potentials per player.
Details: Usable only once, can only spawn once per stage, can only spawn on stages ≥ 3 and ≤ 11, costs 35 credits. Item potentials have a choice between a random white and a random green.

New Items!

Click to expand/collapse
Icon Name / Effect

Status Effects

Decay
Per stack, deal 250% base damage over 3s. Base damage scales up to 750% based on the player's and enemy's missing health. Duration does not scale with proc coefficient.

White Items

Amber Knife
Gain a 10% chance on hit to fire a knife for 140% (+140% per stack) base damage that pierces. Gain 3.5% barrier for every pierce with the knife.
Fractured Timepiece
Upon using your utility skill, heal for 5% (+5% per stack) of your maximum health and reduce special skill cooldown by 15%.
Red Spring Water
Increase health regeneration by 0.4 hp/s, plus an additional 0.4 hp/s (+0.4 hp/s per stack) for every buff you have.

Green Items

Crown's Diamond
Being out of danger grants 20% of maximum health as barrier. Barrier decays 15% (+15% per stack, hyperbolic) slower while out of combat or danger.
Drifting Perception
Upon entering combat, become cloaked for 6s. While cloaked, increase 'Critical Strike' chance by 20% and 'Critical Strike' damage by 60% (+60% per stack). Recharges every 25 seconds.
Nuclear Salvo
Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 100% base damage each and ignite on hit.
Pocket Plutonium
Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 16m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shields.
Sacrificial Band
Hits that deal more than 400% damage also inflict 1 (+1 per stack) bleeds on enemies for each 110% of skill damage. Recharges every 10 seconds.
Smouldering Document
5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic).
Sun Fragment
9% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage.
Universal VIP Pass
Category chests have a 45% chance of dropping 1 (+1 per stack) extra items.

Void Items

Festering Hunger
7% chance on hit to inflict decay for 300% base damage. Moving near decaying enemies increases movement speed by 33% (+33% per stack) for 2s. Corrupts all Smouldering Documents.
Millenium
7% chance on hit to create a tidal cataclysm in a 12m (+4m per stack) area, collapsing and grounding enemies for 400% base damage. Corrupts all Sun Fragments.

Red Items

Bleeding Witness
8% chance on hit to hemorrhage enemies for 500% base damage. Your damage over time effects heal all allies for 0.33% (+0.33% per stack) of their maximum health.
Ceremonial Jar
On hit, link enemies up to 3 times. Linked enemies take 1500% (+1500% per stack) base damage each and cannot be linked for 5s afterward.
Torn Feather
Tap Interact to perform an omni-directional dash. Can dash twice until hitting the ground. Gain 20% (+35% per stack) movement speed.

Lunar Items / Equipment

Their Prominence
Using a Shrine has a 35% (+15% per stack, hyperbolic) chance to invite the challenge of the Mountain.
Corrupted Catalyst
Create a 30m aura that gives all allies and enemies a random buff for 15s. Cooldown: 35s

Equipment

Galvanic Cell Shield
Evoke a shield that parries the next attack. Upon successfully parrying, shock and damage nearby enemies for 2000% damage. Cooldown: 20s
The Sand Sweeper
Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. Cooldown: 30s

Credits

Support us on KOFI! https://linktr.ee/SandsweptTeam

  • Code: HIFU, pseudopulse, Sandman, prod, dgosling
  • Models: Smxrez, Sandman, GEMO, Bog, pseudopulse, prod, HIFU
  • Animations: IcieTea, unmatchedpowerofthesun, Bog
  • VFX: HIFU, Sandman, prod
  • Skill Icons: prod, HIFU
  • Additional Help: swuff★, DuhDoesNothing
  • Concept Art: yorikobear, IcieTea, Sandman, Shepd
  • Playtesters: .score, BubbleTanks, Interlink, JimKas, Fyrebw42, James, Jaysian, Phreel, swuff★, Sage, Saucy Wench, Soylar, TheViralMelon, Tizi, Yarrowyeen, Zynthesizer
  • Lore: TheViralMelon, Zynthesizer











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