SandsweptTeam-Sandswept icon

Sandswept

A work in progress mod that aims to add a variety of unique and high quality content to the game.

Last updated 2 months ago
Total downloads 290740
Total rating 26 
Categories Mods Player Characters Items Seekers of the Storm Update
Dependency string SandsweptTeam-Sandswept-0.9.4
Dependants 75 other packages depend on this package

This mod requires the following mods to function

RiskofThunder-R2API_Networking-1.0.2 icon
RiskofThunder-R2API_Networking

Networking API around the Unity UNet Low Level API (LLAPI)

Preferred version: 1.0.2
RiskofThunder-R2API_Language-1.0.1 icon
RiskofThunder-R2API_Language

API for modifying the language localisation of the game

Preferred version: 1.0.1
RiskofThunder-R2API_Prefab-1.0.4 icon
RiskofThunder-R2API_Prefab

API for Prefab creation, networking and duplication

Preferred version: 1.0.4
RiskofThunder-R2API_Elites-1.0.4 icon
RiskofThunder-R2API_Elites

API for adding custom elite types

Preferred version: 1.0.4
bbepis-BepInExPack-5.4.2117 icon
bbepis-BepInExPack

Unified BepInEx all-in-one modding pack - plugin framework, detour library

Preferred version: 5.4.2117
RiskofThunder-R2API_RecalculateStats-1.4.0 icon
RiskofThunder-R2API_RecalculateStats

API for manipulating Character Stats

Preferred version: 1.4.0
RiskofThunder-R2API_Dot-1.0.3 icon
RiskofThunder-R2API_Dot

API for adding custom damage over time effects

Preferred version: 1.0.3
RiskofThunder-R2API_DamageType-1.1.2 icon
RiskofThunder-R2API_DamageType

API for registering damage types

Preferred version: 1.1.2
RiskofThunder-R2API_ContentManagement-1.0.6 icon
RiskofThunder-R2API_ContentManagement

API for adding content to the game

Preferred version: 1.0.6
RiskofThunder-R2API_Skins-1.2.0 icon
RiskofThunder-R2API_Skins

R2API Submodule for adding custom Skins and Skin-related utilities to the game

Preferred version: 1.2.0
RiskofThunder-R2API_Items-1.0.4 icon
RiskofThunder-R2API_Items

API for adding custom items

Preferred version: 1.0.4
RiskofThunder-R2API_Director-2.2.1 icon
RiskofThunder-R2API_Director

API for easily modifiying the Director (RoR2 monster / interactable spawner) behaviour

Preferred version: 2.2.1

README

Sandswept is a work in progress content mod that aims to add a variety of content to the game.

It currently adds...

  • 1 Survivor
  • 2 Elites
  • 1 Equipment
  • 14 Items

Feedback? Join the discord: (discord.gg/zcQnUUPdpW)

The Survivor

Icon Name Description Details
Ranger The Ranger is a versatile character with two distinct forms. Her base form excels at burst damage from any range using electricity, while the other is much more resource managing focused with high risk, but extremely high damage fire attacks. She currently has 3 recolor skins, with recolored VFX for every skill and a custom pod, also recolored for every skin.
Passive: Charge Hold up to 10 Charge. Each Charge increases base health regeneration by 0.25 hp/and armor by 1.5. Charge decays over time. Charge decays by 1 per 3s.
Primary: Direct Current Fire an arcing electric current for 250% damage. Hitting enemies generates 1 Charge. Has no damage falloff, a blast radius of 2.5m and a proc coefficient of 1.0. Hitting multiple enemies with one projectiles gives Charge for each enemy hit.
Secondary: Release Lose all Charge. Fire a piercing blast for 400% damage, increasing up to 1600% at full Charge. Has no damage falloff, a bullet radius of 2m and a proc coefficient of 1.0. Gains 120% base damage per Charge linearly. Has medium knockback and self knockback, which both increase by 10% per Charge linearly.
Utility: Sidestep Agile. Quickly sidestep a short distance. Getting hit during Sidestep generates 5 Charge. Has 0.15s of i-frames and does a small hop at the end.
Special: Overdrive Agile. Transform your rifle, replacing all of your skills with scorching forms. Charge amplifies base damage gain while in full heat. Restocks 50% of your secondary charges (rounded down), and 50% of your utility charges (rounded up), can be used to quickly combo.
Primary: Enflame Agile. Fire a rapid stream of bullets for 90% damage. Heat increases ignite chance and spread. Fires 6 shots per second, has standard damage falloff a proc coefficient of 0.8. Spread increases by 2.5% per 1% of heat linearly.
Secondary: Exhaust Ignite. Fire a short-range heat burst for 8x180% damage. Increase heat by 15%. Has buckshot damage falloff, and a proc coefficient of 0.5. Has medium spread, and small self knockback.
Utility: Heat Signature Agile. Stunning. Sidestep a very short distance and deal 250% damage. Hitting enemies generates 3 Charge. Has 0.2s of i-frames and a proc coefficient of 1.0.
Special: Heat Sink Agile. Ignite. Release a fire nova around you that deals 300% base damage, increasing up to 900% in full heat. Consume all heat, gaining an attack speed boost, and exit overdrive. Has a radius of 16m, and a proc coefficient of 1.0. Increases attack speed by 50% for up to 5s, duration increases per 1% of heat exponentially (0.05 * ((heat / 1.51991108) ^ 1.1). Restocks 50% of your secondary charges (rounded down), and 50% of your utility charges (rounded up), can be used to quickly combo.
Heat Mechanic While in overdrive, you passively build up heat and healing reduction. While in full heat, increase base damage by a lot, which is further amplified by Charge, but take increasingly high self-damage. While in Overdrive, you passively build up 12% heat per second, and gain a 10% healing reduction debuff per 10% of heat. Additionally, after being in full heat for at least one second your base damage increases by 30% per second, which is amplified by 10% linearly for every Charge (so, up to 60% base damage per second at 10 Charge), however you take 1.3% of your maximum health as self-damage 5 times a second, which bypasses armor and block, and increases by 40% for every second spent in full heat. Base damage gain and self-damage reset once you exit Overdrive. Healing reduction lingers for 2s afterwards.

Elites

Icon Elite Description Tier
Motivator Passively carries a warbanner that grants all allies and itself 25% movement speed and 25% attack speed in a 20m radius. On hit, increases all ally attack speed by 25% in a 20m radius for 4s. Tier 1
Osmium Passively has a 13m-40m aura, scaling with base max health, that makes every ally and itself take 85% less damage and reduce procs by 50% from outside the aura. From the inside, takes 33% more damage instead, but passively pulls down all airborne enemies every second. Immune to knockback. Tier 2

Items

Icon Item Description Tier
Amber Knife Gain a 10% chance on hit to fire a knife for 140% (+140% per stack) base damage that pierces. Gain 3.5% barrier for every pierce with the knife. White
Fractured Timepiece Upon using your utility skill, heal for 5% (+5% per stack) of your maximum health and reduce special skill cooldown by 15%. White
Red Spring Water Increase health regeneration by 0.4 hp/s, plus an additional 0.4 hp/s (+0.4 hp/s per stack) for every buff you have. White
Crown's Diamond Being out of danger grants 20% of maximum health as barrier. Barrier decays 15% (+15% per stack, hyperbolic) slower while out of combat or danger. Green
Nuclear Salvo Every 5 seconds, all mechanical allies fire 2 (+2 per stack) nuclear missiles that deal 100% base damage each and ignite on hit. Green
Pocket Plutonium Gain a shield equal to 10% of your maximum health. Upon losing all shield, create a nuclear pool in a 16m area that deals 750% (+750% per stack) base damage, plus an additional 250% (+250% per stack) of shields. Green
Sacrificial Band Hits that deal more than 400% damage also inflict 1 (+1 per stack) bleeds on enemies for each 110% of skill damage. Recharges every 10 seconds. Green
Smouldering Document 5% chance to ignite enemies on hit for 250% TOTAL damage. Damage over time effects burden enemies, reducing their damage by 12.5% (+12.5% per stack, hyperbolic) and attack speed by 12.5% (+12.5% per stack, hyperbolic). Green
Sun Fragment 9% chance on hit to create a blinding flash in a 12m area, stunning for 1.5s and igniting enemies for 150% (+150% per stack) TOTAL damage. Green
Universal VIP Pass Category chests have a 45% chance of dropping 1 (+1 per stack) extra items. Green
Millenium 7% chance on hit to create a tidal cataclysm in a 12m (+4m per stack) area, collapsing and grounding enemies for 400% base damage. Corrupts all Sun Fragments. Void Green
Bleeding Witness 5% chance to hemorrhage enemies for 480% base damage. Your damage over time effects heal all allies for 0.4% (+0.4% per stack) of their maximum health. Red
Ceremonial Jar On hit, link enemies up to 3 times. Linked enemies take 1500% (+1500% per stack) base damage each and cannot be linked for 5s afterwards. Red
Torn Feather Tap Interact to perform an omni-directional dash. Can dash twice until hitting the ground. Gain 20% (+35% per stack) movement speed. Red

Equipment

Icon Equipment Description Tier
The Sand Sweeper Pushes all enemies within 20m, dealing up to 500% damage and stunning for up to 6 seconds based on the distance. Orange

Credits

Support us on KOFI! https://linktr.ee/SandsweptTeam

  • Code: HIFU, pseudopulse, Sandman, prod
  • Models: Smxrez, Sandman, GEMO, Bog, pseudopulse, HIFU, prod
  • Animations: IcieTea, unmatchedpowerofthesun, Bog
  • VFX: HIFU, Sandman, prod
  • Skill Icons: prod, HIFU
  • Additional Help: swuff★
  • Playtesters: JimKas, Fyrebw42, James, swuff★, Sage
  • Lore: TheViralMelon