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A mixed bag.
--Lead Fetters-- Increases fall speed and knockback resist.
--Midas Cosh-- Chance to stun enemies. Enemies stunned by this effect grant gold on hit. --Reactive Armour-- Absorb a portion of incoming damage while stationary. Any skill cast while moving returns absorbed damage as a nova.
--Burning Soul-- Burn enemies for own max health damage, at the cost of current health.
0.0.18
--Burning Soul Lunar Item--
Model and change to lunar rarity performed.
Rewrote Lore and fixed positioning on REX and Engi
Self damage now applies as a stacking debuff that ignores armor, shouldnt be able to kill the player at sub-100 health at one stack.
Reverted accidental change to Tier 1 rarity
Currently self-bleed seems to only apply to the host in mp.
Added VFX, might be too big
Adjusted vfx.
Hopefully fixed mp inconsistencies
--Lead Fetters--
Added tier 1 item lead fetters
Lowered fall speed and growth.
--Midas Cosh--
Added Tier 3 item midas cosh
~Hopefully fixed issues with multi-triggering freeze explosions from glacial jellyfish~
Wrapped problematic code in a try catch, should allow for uninterrupted.
Actually fixed the problem this time. :)
Upped proc chance, increased stun duration, and gave a tick of money on proc as late game too few hits were landing on the stunned enemy.
Added Overlays for golden enemies. Redid cd buff icon.
--Reactive Armour--
Added Tier 3 item Reactive Armour