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A mixed bag.
--Lead Fetters-- Increases fall speed and knockback resist.
--Midas Cosh-- Chance to stun enemies. Enemies stunned by this effect grant gold on hit. --Reactive Armour-- Absorb a portion of incoming damage while stationary. Any skill cast while moving returns absorbed damage as a nova.
--Burning Soul-- Burn enemies for own max health damage, at the cost of current health.
0.0.21
--Burning Soul Lunar Item--
Model and change to lunar rarity performed.
Rewrote Lore and fixed positioning on REX and Engi
Self damage now applies as a stacking debuff that ignores armor, shouldnt be able to kill the player at sub-100 health at one stack.
Reverted accidental change to Tier 1 rarity
Currently self-bleed seems to only apply to the host in mp.
Added VFX, might be too big
Adjusted vfx.
Hopefully fixed mp inconsistencies
Added RPC command to call dot on server instead of client.
--Lead Fetters--
Added tier 1 item lead fetters
Lowered fall speed and growth.
--Midas Cosh--
Added Tier 3 item midas cosh
~Hopefully fixed issues with multi-triggering freeze explosions from glacial jellyfish~
Wrapped problematic code in a try catch, should allow for uninterrupted.
Actually fixed the problem this time. :)
Upped proc chance, increased stun duration, and gave a tick of money on proc as late game too few hits were landing on the stunned enemy.
Added Overlays for golden enemies. Redid cd buff icon.
Added catch around overlays, should stop dying enemies from causing issues.
--Reactive Armour--
Added Tier 3 item Reactive Armour
Hopefully fixed mp bug