


A mixed bag.
| Lead Fetters |
|---|
![]() |
| Increases armour and knockback resist. |
| Echo Ring | Shield of Thorns |
|---|---|
![]() |
![]() |
| Echoes attacks after a delay. | Deal damage to enemies attacking at close range |
| Midas Cosh | Reactive Armour | Rage Toxin |
|---|---|---|
![]() |
![]() |
![]() |
| Chance to stun enemies. Enemies stunned by this effect grant gold on hit. |
Absorb a portion of incoming damage while stationary. Any skill cast while moving returns absorbed damage as a nova. |
Forces attacked enemies to focus you. Enraged enemies attack faster but deal less damage, and have a chance to fumble attacks mini-stunning the enemy |
| Burning Soul | Scrap Vamp |
|---|---|
![]() |
![]() |
| Burn enemies for own max health damage, at the cost of current health. |
Slay mechanical enemies for Buffs but all drones are Hostile. |
0.0.49
Reverb Ring no longer procs on non-generator attacks, looking at you plasma shrimp. Remade Scrap Vamp model.
Swapped out scrap vamp buff icons, added ItemStats and BetterUI support
Sound SFX now should scale properly, reworked lead fetters, buffed echo ring, added new lunar item scrap vamp
Fixed file hierarchy bug
Now updated for Sotv
Reverted Debug values
New Shield of Thorns icon curtosy of SOM. Fixed compat issue with MelT
Fixed item prefab sizes in game being too large
New Readme.
Ported to thunderkit Now using hopoo shaders New textures/Icons for items Thanks to SOM for helping with the icon colour outlines and formatting.
--Burning Soul--
Model and change to lunar rarity performed.
Rewrote Lore and fixed positioning on REX and Engi
Self damage now applies as a stacking debuff that ignores armor, shouldnt be able to kill the player at sub-100 health at one stack.
Reverted accidental change to Tier 1 rarity
Currently self-bleed seems to only apply to the host in mp.
Added VFX, might be too big
Adjusted vfx.
Hopefully fixed mp inconsistencies
Added RPC command to call dot on server instead of client.
Changed DoT on self to non-lethal damage, added a 0.01 second cd to self burn application to hopefully stop multi-abilities, looking at you Miner R, from one-shotting the player
Rewrote to hopefully sort MP desync
Remade Model and icon
Remade Model and icon again
--Lead Fetters--
Added tier 1 item lead fetters
Lowered fall speed and growth.
Fixed issue with enemies in void fields causing errors when checking for character motors.
--Echo Ring--
Added tier 2 item echo ring
--Shield of Thorns--
Added tier 2 item shield of thorns
Increased armour damage scaling - was too weak before for the short range
--Midas Cosh--
Added Tier 3 item midas cosh
~Hopefully fixed issues with multi-triggering freeze explosions from glacial jellyfish~
Wrapped problematic code in a try catch, should allow for uninterrupted.
Actually fixed the problem this time. :)
Upped proc chance, increased stun duration, and gave a tick of money on proc as late game too few hits were landing on the stunned enemy.
Added Overlays for golden enemies. Redid cd buff icon.
Added catch around overlays, should stop dying enemies from causing issues.
--Reactive Armour--
Added Tier 3 item Reactive Armour
Hopefully fixed mp bug
Reverted accidental change to tier 1, upped damage resist to 20% base, still working on the mp bug.
Rewrote to hopefully sort MP desync
Set to be default blacklisted for AI use. Getting wallsplat by a scavenger was 0 fun.
--Rage Toxin--
Added Tier 3 item Rage Toxin
Added additional effects for SP viability.