


A Risk of Rain 2 Mod that adds a variety of items.
Enemy items are special yellow items that have a chance to drop from various monsters. Think of them as boss items but for individual enemies.
Worker's Bond (Beetle): Having allies nearby boosts regen.
Frayed Tentacle (Jellyfish): Chance on hit to tether yourself to an enemy, dealing damage over time.
Mourning Geode (Stone Golem): Gain a burst of armor and regen on kill.
Imp's Eye (Imp): Bleeding now lowers armor and movement speed.
Frenzied Tarbine (Clay Templar): Striking enemies rapidly also hits them with a barrage of Tar bullets.
Bighorn Buckler (Bighorn Bison): Damage enemies by dashing into them.
Living Furnace (Elder Lemurian): Chance on hit to ignite enemies.
Null Seed (Void Reaver): Annihilate all nearby characters on kill. Recharges after 30 seconds.
Changes marked with "-" are general balance changes. Changes marked with "*" are bugfixes.
Version 0.0.2
- Stacking Null Seed no longer increases AOE radius
- Rebalanced Mourning Geode to make it worth its rarity; Mourning Geode was initially designed as a standard White item, and had the stats to match. I felt that since it's a bit harder to get now, it deserved a bit more punch.
- Initial Buff Duration: 1 second -> 1.5 seconds
- Stacking Buff Duration: +0.25 seconds -> +0.3 seconds
- Initial Armor Buff: 10 -> 25
- Stacking Armor Buff: +5 -> +10
- Initial Regeneration Buff: +35% -> +85%
- Stacking Regeneration Buff: +15% -> +35%
- Imp's Eye:
- Initial Armor Debuff: 5 -> 10
* Fixed Frayed Tentacle causing explosive attacks to loop infinitely (?)
Version 0.0.1
- Initial Release