An experimental mod that adds some weird new enemies to the game!
This mod is a BIG WIP, I'm highly inexperienced at making new blender assets, texturing, animating, rigging, etc. So whilst I aim to try and polish these enemies as much as I can - expect lots of imperfections! I'm learning with each new enemy that I make.
Also bugs. There will be bugs. Please report any you find to me on Discord! (Username skeletogne)
The Bestiary
Basic Monsters
Bathylopod
A hovering cephalopod that lives inside a salvaged diving helmet. Sprays ink, and attacks by swiping it's tentacles!
Regular Stages: Verdant Falls, Viscous Falls, Wetland Aspect, Sulfur Pools, Gilded Coast, The Simulacrum (Sky Meadow)
Modded Stages: Wetland Downpour, Fogbound Lagoon, Sunken Tombs, The Simulacrum (Wetland Downpour and Sunken Tombs)
Minibosses
Marrowing
A flying, skull-headed serpent that sweeps terrain with its powerful fiery breath. It can dive-bomb, burrow, and erupt from the ground!
Regular Stages: Distant Roost (post-loop), Abandoned Aqueduct, Iron Alluvium, Abyssal Depths, Helminth Hatchery, The Simulacrum (Abandoned Aqueduct and Abyssal Depths).
Modded Stages: Ancient Observatory, The Simulacrum (Ancient Observatory)
Credits
.score for the PluginConfig and some utils from EnemiesPlus
synodii for giving me lots of blender tips!
PlNK for creating the Bathylopod log entry!
RoR2 modcord folks for helping me refine ideas into enemies.