EnemyAbilities
A difficulty mod that adds 13 new skills for enemies to use, as well as a bunch of stat changes. Configurable!
| Last updated | 2 days ago |
| Total downloads | 16678 |
| Total rating | 7 |
| Categories | Enemies Skills Alloyed Collective |
| Dependency string | Skeletogne-EnemyAbilities-1.9.0 |
| Dependants | 2 other packages depend on this package |
This mod requires the following mods to function
RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.1.1RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.1.0README
Enemy Abilities
This is a difficulty mod that increases the challenge of defeating the game's various enemies by giving them new skills! Most abilities increase the difficulty of fighting a given enemy, however some abilities will open up new counter strategies!
Alloy Vulture Secondary: Swoop
- Swoops towards the target, slashing with it's talons.
- Inflicts Bleed
- Will stun itself if it flies into a wall!
Bighorn Bison Secondary: Unearth Boulder (reworked!)
- Unearths a boulder in front of it. This boulder has a healthbar and can be damaged by both enemies and players.
- When the boulder is killed, it launches three mini-boulders in a spread towards the nearest enemy of the boulder's killer.
- These mini-boulders explode on impact.
- Melee-attacks from Bison will break the boulder instantly!
Blind Pest Secondary: Thwomp Stomp
- Slams down with a poison explosion to hit targets directly beneath it.
- Enters a grounded state for three seconds afterwards.
Clay Apothecary Special: Tar Deluge
- Spawns a Tar Ball that it charges for 3 seconds. If it takes damage during the charge, the Tar Ball will get bigger and deal more damage!
- Creates a large lingering tar area upon landing. Deals low damage, but applies tar. The zone is larger the more charged the Tar Ball was!
- If killed during the charge, it blows up, damaging nearby monsters!
- Only usable below 60% health.
Clay Templar Utility: Grenade Barrage
- Launches a volley of five tar-filled grenades over cover to flush it's target out.
- Only usable if it doesn't have line of sight, and can draw an arc to the target.
Greater Wisp Special: Inferno Wheel (new!)
- Charges up a ring of powerful fireballs that spin around the Greater Wisp.
- Fireballs explode and leave behind a large DoT zone on impact.
- Each fireball can be damaged and destroyed.
Grovetender Special: Mass Resurrect
- Grovetenders passively collect gravestones when nearby enemies die.
- They then launch collected gravestones at the player, which explode into the ghost of the killed enemy.
- Ghosts provide armour to the grovetender.
- Only usable below 50% HP.
Larva Utility: Caustic Pod
- Launches a small blob of acid towards their target. Deals no impact damage.
- Spawns a Caustic Pod at the location of impact that explodes upon taking damage.
- Deals light AoE damage to all nearby bodies (both ally and enemy!), and applies poison.
- Behaves similarly to Sulfur Pods (although deals less damage).
Lunar Chimera (Golem) Special: Laser Sweep
- Sweeps a laser along the ground towards the player, igniting the ground.
- Ignited ground deals light AoE, and explodes after a short delay.
- Only usable below 90% HP. Has 2 charges by default.
Solus Extractor Utility: Tendril Tether
- Fires off a tendril towards it's target.
- Hooks onto both terrain and units, pulling the Extractor towards them.
- If the Extractor hits a player, it slows them, gains an attack speed boost, and a reset on their Extract ability.
- Extractors now prioritise enemies that have items that they can actually steal.
Solus Prospector Secondary: Drill Burrow
- Burrows beneath the ground, then emerges beneath it's target shortly after.
Solus Transporter Utility: Tractor Beam / Fling
- Picks up monsters with a tractor beam, before tossing them at its target.
- Deals damage dependent on the flung monster's weight.
Xi Construct Secondary: Core Launch
- Spins up to fire it's core at the nearest player.
- The core embeds in the ground for a few seconds, and transfers any damage it takes to the Xi Construct.
Notes
- All modules are enabled by default! Don't like a skill? You can disable it in the config!
- May contain bugs! Please report any that you find :)
Credits
- .score for the PluginConfig and for some AISkillDriver utils that I filched from Enemies++
- rune580 for RiskOfOptions