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EnemyAbilities

A difficulty mod that adds 19 new skills for enemies to use, amongst other tweaks!

CHANGELOG

Changelog

1.15.1

  • Beetles now ACTUALLY retain 100% of their gold and exp reward, and summoned Beetles half.
  • Fixed a bug that stopped Solus Extractors from using Tendril Tether
  • Solus Scorchers' spawn states now last 1 second instead of 0.

1.15.0

  • Gave Solus Scorchers a new ability: Jet Boost!
  • Void Anglers now provide vision for their owner Void Reavers, allowing the Reavers to use their primary without direct line of sight.
  • Void Anglers default range reduced (500m => 200m). Attack charge time increased (1.5s => 3s). Add some sound cues and visual touch-ups to their attacks.
  • Summoning Beetles now retain 100% of their gold and exp reward, and summoned Beetles inherit half of that value.
  • Strength in Numbers got a new custom buff icon courtesy of Synodii!
  • Solus Extractors now actually require line of sight to use Tendril Tether.
  • Solus Extractors now unhook early if their continued trajectory would take them away from their target.
  • Reduced the volume of most of the mod's sounds.

1.14.0

  • Gave Beetles a new special ability: Summon Reinforcements!
  • Void Anglers should now correctly appear on clients in multiplayer.
  • Buffed Solus Extractor tether's projectile speed from 100 to 120.
  • Gave Solus Prospectors some new burrowing SFX.

1.13.0

  • Gave Brass Contraptions a new special ability: Explosive Toll!
  • Larva caustic pod explosion range now correctly reads the right config option. Default explosion radius restored to 12m.
  • Added a sound cue to the start of Alloy Vultures' swoop attacks.
  • Polished up the README to make additional module changes more clear.
  • Added additional config options to modify the base stats and director cost of each enemy tweaked in the mod.
  • Added SoundAPI dependency.

1.12.1

  • Changed Gravekeeper Ghosts to be even more red to distinguish them from burning enemies.
  • Fixed the Angler Eye Beam Cooldown config option being locked at the lowest setting.
  • Solved a few NREs here and there.
  • Slightly reduced the distance that non-oiled players can be from an oil blob before a Solus Scorcher prioritises attacking the blob.

1.12.0

  • Gave Void Reavers a new ability: Summon Void Anglers!
  • Gave Solus Scorchers smarter AI!

1.11.2

  • Added a config option for bison boulders for adjusting the spread angle.
  • Minor VFX update to Bison mini-boulders. (they start at a random rotation now, that's it)
  • Added extra sounds and visual cues to Clay Apothecary Tar Deluge
  • Added a trail effect to enemies thrown with Solus Transporters' tractor beam.
  • Made the Lunar Golem Laser Sweep blue. (now with extra sound and visual cues!)
  • Made the Greater Wisp Inferno Wheel green. (now also with extra sound and visual cues!)
  • Reduced default Caustic Pod explosion radius (12m => 8m)

1.11.1

  • Xi Constructs no longer disable their main hurtbox during core launch. A new config option has been added to toggle this.
  • Alpha Constructs can no longer use Alpha Tripwire from inside Drifter's bag.
  • Alpha Tripwire no longer activates if the two Alpha Constructs are within 3m of eachother to prevent really small, hard-to-see tripwires.
  • Bison can no longer unearth a boulder within 5m of another boulder.
  • Changed this a few versions ago but forgot to include it and can't remember which version it was, so here it is - Clay Templars now have better VFX on their grenades.

1.11.0

  • Gave Stone Titans a new ability: Shockwave Stomp!
  • Changed the Bison Rock spawn sound to make it less ridiculously loud.
  • Fixed a Swoop NRE related to them losing their target during windup.
  • Reduced the default base damage of Alpha Tripwire (350% => 250%)
  • Increased the speed of Grovetender gravestone projectiles (60 => 120)
  • Lowered the base health of Greater Wisp inferno wheel projectiles (130 +39 per level => 100 +30 per level)

1.10.1

  • Fixed the Root and Slow configs for Alpha Constructs

1.10.0

  • Gave Alpha Constructs a new ability: Alpha Tripwire!
  • Greater Wisp Fire Carousel fireballs now correctly scale max health with level.
  • Clay Templars have less endlag on their attacks, which should encourage them to use Cluster Grenade more often.
  • Solus Transporters can no longer pick up and throw Scorch Worms.

1.9.0

  • Gave Solus Extractors a new ability: Tendril Tether!
  • Tightened the spread on Bison Boulders if they fire more than 1 from 30 degrees to 15 degrees.
  • Bison Boulders no longer target neutral character bodies.
  • Gave Xi Core a pulsing visual effect upon getting embedded so it's easier to locate.

1.8.0

  • Reworked the Bison Boulder ability to make it less janky! Can be damaged by both players and enemies, launches three mini-boulders on death and is killed instantly by Bison melee attacks.
  • As a result, changed a few of the Bison config options.
  • Actually added the .dll this time lmao
  • Lots of under-the-hood changes to make the mod less boilerplate-y and easier for myself to make future additions to the mod.
  • In particular finally made use of the BaseModule class and dechunkified the PluginConfig. With that in mind, I HIGHLY recommend clearing your Config file for this update!
  • Changed Greater Wisps' Inferno Wheel from a secondary to a special ability.
  • Lunar Golems will no longer use Laser Sweep on airborne targets.
  • Solus Prospectors will no longer use Drill Burrow on airborne targets.

1.7.0

  • Gave Greater Wisps a new ability: Inferno Wheel!
  • Added LanguageAPI dependency.
  • Added name tokens for the mod's CharacterBody projectiles. (Xi Core shows up as Xi Construct, as they share hitboxes - will look into this at some point).

1.6.0

  • Gave Larvae a new ability: Caustic Pod!
  • You can no longer play as the bison boulder by picking one up as Drifter.
  • Removed Xi Construct "prioritises players" config option as it hasn't worked since 1.4.0.
  • Updated Xi Construct core projectile visuals slightly. Still not exact, but closer!
  • Added MiscFixes dependency.
  • Moved the changelog.

1.5.2

  • Fixed a frequent Clay Apothecary NRE that I somehow missed
  • Changed the visual charge effect for the Clay Apothecary Tar Ball to something less noisy

1.5.1

  • LOTSA BUG FIXES!
  • Solved a whole pile of NREs
  • Solus Transporters should no longer permanently lose collision after using Fling.
  • Bison Rocks should no longer get stuck in a weird rolling state. They're still a bit buggy tho lmao
  • Clay Templar grenades should clip terrain mid-flight a little less often.
  • Fixed some networking issues with Clay Apothecary tar blobs.
  • Lunar Golem fire trails should no longer randomly disappear before exploding.
  • Removed "KABOOM!" log spam from Laser Sweep. Oops.
  • Xi Constructs should no longer rarely get stuck in their recall state indefinitely.
  • Vultures should no longer commit to swoop if their target is above them.

1.5.0

  • Gave Lunar Golems a new ability: Laser Sweep!
  • Fixed an NRE related to tractor-beamed enemies getting killed during the fling wind-up.
  • Removed an Error Log message from the TractorBeam module that should've really been a Debug message anyway.

1.4.0

  • Gave Clay Apothecaries a new ability: Tar Deluge!
  • Should no longer replace Pillar of Blood visuals with Grovetender chains.
  • Prospectors should no longer get yoinked out of the ground by Transport Drones.
  • Fixed an NRE related to Prospectors getting stuck underground.
  • Xi Constructs previously had trouble making up their minds about their targets. This has a band-aid fix: Xi Constructs will now ALWAYS target players.

1.3.2

  • Updated Grovetender ghost visuals to look fiery to differentiate from Happiest Mask visuals.

1.3.1

  • The Grovetender ghost item (should) no longer appear as a white item.
  • Added DamageSources to each of the mod's attacks.

1.3.0

  • Gave Grovetenders a new Special: Mass Resurrect!
  • Added some new visuals for Solus Prospectors' Drill Burrow
  • Minor touchups to the Bison Rock ability but it's still kinda buggy.

1.2.0

  • Gave Bighorn Bison a new Secondary: Unearth Boulder!
  • Networked the mod's various projectiles and attacks.
  • Added a boatload of Configuration options. (Some of them are even untested!)
  • Added R2API DamageType dependency.

1.1.1

  • Local idiot forgets to update the README properly
  • Got rid of the accursed extra apostrophe in the manifest description

1.1.0

  • Gave Xi Constructs a new Secondary: Core Launch!
  • Clay Templars should now correctly use Grenade Barrage within 10 seconds of last seeing a target, rather than after.
  • (hopefully) solved some NREs here and there.

1.0.1

  • Updated manifest to include git repository link. that's it

1.0.0

  • Exists