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DeathMarkChange
Reworks Death Mark to make it a more interesting and dynamic item.DeathMarkChange
Reworks Death Mark to make it a more interesting and dynamic item.
Changes
- Death Mark now only requires two debuffs affecting the target to trigger its effect.
- Death Mark now increases damage based on the number of debuffs affecting the target. By default, it increases damage by 5% per debuff affecting the target.
- Death Mark now increases damage based on the number of Death Marks a character has. For every Death Mark past the first, its debuff will increase in potency by 50%. By default, this means that each additional stack of Death Mark will increase damage taken by the target per debuff affecting them by 2.5%.
- The default values are balanced around a player using content mods that add a lot of debuffs that the player can make use of. For mostly vanilla play, I recommend changing the damage increase per debuff to 10%.
Known Issues
- None at the moment, let me know in the modding discord if you have any.
Future Plans
- Add ItemStats support.
Changelog
1.0.0
- Initial Release