Risk of Rain 2
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Details

Date Uploaded
5 years ago
Downloads
57K
Size
102KB
Dependency string
Skell-DeathMarkChange-1.0.0

DeathMarkChange

Reworks Death Mark to make it a more interesting and dynamic item.

Changes

  • Death Mark now only requires two debuffs affecting the target to trigger its effect.
  • Death Mark now increases damage based on the number of debuffs affecting the target. By default, it increases damage by 5% per debuff affecting the target.
  • Death Mark now increases damage based on the number of Death Marks a character has. For every Death Mark past the first, its debuff will increase in potency by 50%. By default, this means that each additional stack of Death Mark will increase damage taken by the target per debuff affecting them by 2.5%.
  • The default values are balanced around a player using content mods that add a lot of debuffs that the player can make use of. For mostly vanilla play, I recommend changing the damage increase per debuff to 10%.

Known Issues

  • None at the moment, let me know in the modding discord if you have any.

Future Plans

  • Add ItemStats support.

Changelog

1.0.0

  • Initial Release
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