GoldenCoastPlus
This mod aims to improve Golden Coast and make it more interesting and fun.
Change list
- Allied Aurelionite is now three times as strong, and its health and damage scales linearly.
- Aurelionite can now drop three new items: Golden Knurl, Titanic Greatsword, and Guardian's Eye.
- Golden Knurl grants the player +10% max health, +2.4 regen, and +20 armor.
- Titanic Greatsword is an on-hit proc item that summons Aurelionite's sword when it triggers.
- Guardian's Eye charges up a laser as you gain gold that fires at all nearby enemies when charged.

- The unused Gold Elites now spawn in Golden Coast. They steal gold on hit and drop a lot of gold.

- Changes to Aurelionite's fight.
- Only four beacons spawn, and Aurelionite is vulnerable as soon as it spawns.
- Aurelionite now becomes invulnerable and turns the beacons off for every third of its health it loses. There is a grace period of 20 seconds after the beacons are turned back on during which they cannot be turned off again, allowing extra damage during a cycle if your DPS is high enough.
- Removing Aurelionite's invulnerability by turning the beacons back on will debuff it with 1.5x damage taken for 20 seconds.
- In a future update, Aurelionite's attacks will become more dangerous as the phases progress.
- In a future update, there will be a special reward for beating Aurelionite in one cycle.
Known Issues
- Gold elites will be called "ELITE_MODIFIER_GOLD" if pinged.
- Gold elites aren't actually gold. Their unused skin is black, assumedly because its unfinished. I'll get around to making them actually gold at some point.
Future Plans
- Make Gold Elites do something else more interesting (mostly for when the player gets Coven of Gold, their aspect).
- Change the interactables in Golden Coast to make them more interesting.
- Add config.
- Adjust Aurelionite's attacks depending on what phase it's in.
Changelog
0.4.1
- Fixed the entire game breaking because I forgot to finish my TakeDamage hook.
0.4.0
- Reverted the changes to pickup and description text of the last update.
- Only Halcyon Seed contributes to allied Aurelionite's strength, like before, but it is still three times as powerful.
- Reworked Aurelionite's fight (see Change List).
0.3.3
- Updated pickup and description text of the items.
0.3.2
- All items that Aurelionite can drop now contribute to its allied version's strength. Only Halcyon Seed is removed from the player's inventory, and it now contributes 3 times as much to its strength.
- Updated icons for Golden Knurl and the Gold elite buff.
0.3.1
- Updated icon outlines (thanks to swuff for the icons themselves and rob for hooking me up).
0.3.0
- All items now have proper icons (thanks to Lamda Male) and item displays.
- Gold Elites now drop 5x the amount of gold that they did before, and have a proper buff icon (thanks to Lambda Male).
- Fixed issues with Coven of Gold's name tokens.
- Fixed issue with Golden Knurl not granting regen.
- Fixed issue with Aurelionite being unable to drop Halcyon Seed.
- Fixed plugin name.
0.2.2
- Fixed incompatibility issues with Aetherium.
0.2.1
- Golden Knurl now gives a 10% health increase rather than a flat 60.
0.2.0
- Gave the Gold Elites their unused skin.
- Updated Titanic Greatsword's model.
- Added Guardian's Eye.
0.1.1
- Fixed for RoR2 v1.1.1.2.
0.1.0
- Initial Unfinished Release
Credits
- Lambda Male and swuff for the icons for the items and the Gold elite buff.