Risk of Rain 2
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2.0.0
Last Updated
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153KB
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Deprecated

2.0.0

This update is huge; the change list will not be exhaustive

  • Remove IvylPatcher
    • Remove BepInConfig attribute
    • Remove PluginComponent attribute and system
    • Add BaseModuleAttribute: this is an experimental feature intended replace plugin component functionality with a more customizable system built on searchable attributes
  • Add XML documentation to relevant classes and methods
  • Update file structure (introducing...folders!)
  • "Ivyl" namespace renamed to "IvyLibrary"
  • Shader swapping has been improved and moved to ShaderSwapper
  • Remove ContentPackage and ExpansionPackage
    • Add BaseContentPlugin: a specialized plugin with a generic implementation of IContentPackProvider. This comes with the goal of making asynchronous content loading more approachable
    • Add content pack extensions to replace ContentPackage functionality
  • Remove RecalculateStatsAPI dependency
    • Remove IOnGetStatCoefficientsReciever
  • Remove a few other overly-specific util classes and merge the rest into the Ivyl class
  • Remove RoR2Asset and RoR2AssetGroup
    • These didn't play nice with the RoR2 content loading systems
    • Add utils to Ivyl for loading both addressable and bundled assets
  • Tons of other quality of life and bug fixes!

1.1.0 - Async all the way down

  • Add ArtifactCode.CopyToFormulaDisplayAsync
  • Content packages now generate asset ids for networked prefabs with empty asset ids
  • Expansion package now loads the default expansion disabled icon asynchronously
  • Add `ArtifactCompound.FindArtifactCompoundDefAsync'
  • Fix NetworkSoundEventDef.SetEventName being mistakenly named NetworkSoundEventDef.SetFlags
  • Add RoR2Asset and RoR2AssetGroup for managing addressable assets
  • Add Prefabs.CreatePrefab and Prefabs.ClonePrefab for runtime prefab creation
  • Minor stubbed shader swapping optimizations

1.0.0

  • First release
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