Risk of Rain 2
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TatertotticusSquad-Alloyed_Armorer-1.3.2
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-Adds The Armorer as a playable survivor. The Armorer is a bulky tank who controls the battlefield with large attacks and debuffs.

I have recently become aware that certain mechanics, including the jump pads on Commencement, no longer work with the Armorer as of version 1.3.0. Until I am able to fix this, version 1.3.2 will give the character extra jumps in order to reach Mithrix. Alternatively, 1.2.0 can be used if that is preferable.

-Unlockable Mastery Skin Image

Overview

Heavy Metal

All skills apply 1 stack of Heavy Metal per hit. Heavy Metal reduces movement speed and damage, and can be stacked up to 5 times. Whenever receive damage equal to at least 1% of your max HP, gain 1 stack of Bulk Up. Bulk Up increases armor and attack speed, and can be stacked up to 10 times.

Metal Blaster

Fire a medium range projectile that explodes in a small range on impact. The projectile and the explosion each apply a stack of Heavy Metal

Frag Cannon

Fire a long range laser that pierces walls. On use, remove all stacks of Bulk Up. For every 2 stacks consumed, the laser hits an extra time, up to 5 extra hits.

Scrap Thruster

Dash forward, creating damaging explosions along your path.

Alloyed Bulwark

Create an explosion that deals light damage and gives 15% barrier for each enemy hit. Apply a damage-absorption buff for 5 seconds. If you take damage equal to at least 10% of your max health while damage absorption is active, gain 10 Bulk Up stacks and release a large healing pulse, which heals all allies health by a percentage equal to your current armor. (10 at base, +6 for every stack of Bulk Up, + more with armor-boosting items)

Machine Curse

Has a huge AOE, all allies in the area gain 40% barrier and a 5 second 20% damage buff. All enemies with stacks of Heavy Metal have them removed, dealing damage equal to 20% of the player's max health times the number of stacks. One stack is added by this effect. Additionally, any enemies with less than 50% health after the damage will be inflicted with Healing Disabled for 10 seconds.

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