VESPER
A drone corrupted with void and turned into a cell, it burns its own body to lay waste to those it comes across.Entropy Recycler
VESPER is a debuff focused AOE survivor that uses its own max health as fuel for its attacks, all of them inflicting void related debuffs. It cannot gain max health through normal means, and you must jail other creatures to absorb their life force. Higher max health allows for more health to be lost, giving more power.
Attributes
Disorder: Any attack with this attribute has a 25% chance to inflict a stack of nullify, and a 10% chance to collapse.
Entropy X: Gain PermanentCurse stacks on use, corresponding to the X value.
Chaos: Cleanse all PermanentCurse stacks
Skills
| Slot | Skill | Description |
|---|---|---|
| Passive | Entropy Recycler | VESPER's attacks are fueled with its own max HP, this may put your life at risk. Use FUNCTION:DIALATE to convert lost max HP into damage. |
| Passive | Fractal Affinity | For every void item held, gain +1% damage, +1% critical chance and +1% critical damage. VESPER is permanently immune to void fog, strong void fog included. |
| Primary | FUNCTION:EXPEND | Disorder. Entropy 5. Fire an infinite-range void laser for 50% damage, 2 times per second. |
| Secondary | FUNCTION:DIALATE | Disorder. Chaos. Transfer all entropy to the targeted enemy and explode it in a 15m radius for 200% damage, +10% per curse stack. |
| Utility | FUNCTION:TUNNEL | Disorder. Entropy 10. Step through the void toward your aim. On exit, every enemy within 20m gains a Collapse stack and rolls for Nullify and VESPER heals 10% of its max health. |
| Special | [REDACTED]:FORCEF??EE?D | fe?ed on be?hal?f of its own mo??uth, feed the si??mulacrum. Mark a zone up to 100m away. A void implosion grows for 5s, pulling in every enemy within 30m so none can escape, then kills every non-boss inside, allies included. Each kill grants +5 max health for the rest of the run. Bosses receive 10 Collapse. Entropy 10 per entity hit. |
Dev note ❤️
This mod uses ai for its coding, but the visuals, animations, models, and sound effects are made and directed by humans. AI cant replicate human creativity, not at all lmao. Credit to 55hepy for models, animation direction, shader ideas, skill design and values, modpage descriptions, and balancing. Also, credit to spuddybuddy3913 for polishing help, handling the AI, and feedback. We both hope you enjoy the mod! <3
