Helldiver
Helldivers 2 survivor: rifle or shotgun, grenades, dive or jump pack, and stratagems you call in with arrow-key codes. Fully configurable.Helldiver
A Helldivers 2 survivor for Risk of Rain 2: a rifle or a shotgun, grenades, a dive or the LIFT-850 Jump Pack, and HD2-style stratagems you call in by typing their arrow codes and throwing a beacon.
Loadout
| Slot | Choices |
|---|---|
| Passive | Democracy Protects: a lethal hit has a 50% chance to be survived (25% health back, 1.5 s invulnerable), at most once every 40 s. |
| Primary | AR-23 Liberator: automatic rifle, 70% damage per bullet, 640 rpm, 30-round magazine. SG-225 Breaker: shotgun, 9 pellets x 55%, 300 rpm, 6 shells. Both reload when empty or after 2.5 s without firing (faster with attack speed); the rounds left show on the skill icon. |
| Secondary | G-12 High Explosive: 700% damage, a second after it lands. G-23 Stun: 300% in a wide radius, stuns, 2 charges. |
| Utility | Dive: a quick dive in the direction you move. LIFT-850 Jump Pack: launch up and forward from the ground, or hover for 2.6 s in mid air. |
| Special | One stratagem, picked in the loadout (below). |
Stratagems
Press Special, type the code with the arrow keys, aim, then fire to throw the beacon. It sticks to the ground or to an enemy and calls the stratagem in on that spot after a moment. Press Special again to cancel; a charge is only spent when the beacon is thrown.
| Stratagem | Code | Effect | Cooldown |
|---|---|---|---|
| Orbital Precision Strike | → → ↑ | one shot, 8000% damage, stuns | 45 s |
| Eagle Airstrike | ↑ → ↓ → | 6 bombs in two lines toward the target, 1200% each | 50 s |
| Eagle 500kg Bomb | ↑ → ↓ ↓ ↓ | one huge bomb, 5000% in a 24 m radius | 65 s |
| Orbital EMS Strike | → → ← ↓ | a beacon that keeps shocking and stunning enemies near it | 60 s |
| Resupply | ↓ ↓ ↑ → | a beacon that heals allies near it; resets your Secondary and Utility cooldowns | 50 s |
All numbers above are the defaults; every one of them can be changed (see Configuration).
Configuration
Settings live in BepInEx/config/terr4.helldiver.cfg, which is written with the defaults the first time the game starts with the mod.
In r2modman: Config editor → terr4.helldiver.cfg. The file is split into numbered sections, one per character part:
| Section | What you can change |
|---|---|
| 01. Character | base health, health per level, regen, armor, base damage, damage per level, move speed |
| 02. Passive | chance, cooldown, heal, invulnerability time |
| 03-04. Primaries | damage, fire rate (rpm), magazine size, reload time, auto reload delay; Breaker pellets |
| 05-06. Grenades | damage, blast radius, cooldown, charges |
| 07-08. Utilities | Dive cooldown; Jump Pack cooldown, launch speeds, hover time |
| 09-13. Stratagems | damage, blast radius, impact delay, cooldown (per stratagem) |
| 14. Stratagems - All | time to type a code, beacon delay, throw range |
| 15. Visuals | cape on/off, ammo counter by the crosshair on/off, ammo on the skill icon on/off |
Damage values are percentages, as in the skill descriptions (70 = 70% damage). The in-game descriptions always show the configured numbers. Values marked "Restart" in the file (character stats, cooldowns, charges, blast radii) take effect after restarting the game; the others apply right away. In co-op every player should use the same values.
Installing
Requires BepInExPack and R2API (ContentManagement, Language, Prefab).
Models
The models are built for low-end PCs: about 18,000 triangles for the Helldiver and everything it carries, block-compressed textures (about 13 MB of video memory), loaded once while the game starts.
Credits
- Made by Terr4 with the help of an AI coding agent (Claude), which wrote most of the code and the model conversion tools.
- Built on BepInEx and R2API.
- Made with universal-modder, a game-modding toolkit for AI coding agents.
- Helldivers 2 and its art belong to Arrowhead Game Studios and Sony Interactive Entertainment. This is a fan mod, not affiliated with or endorsed by them.
