
Gamers of the Cracked Emoji
The ultimate shitpost content mod for ROR2, making the game even stupider than it already is. Currently adds a large variety of shitty content. Now the largest item and enemy mod on Thunderstore!Join our discord server!
Yeah we have our own gotce discord server now so uh you should join or something. https://discord.gg/TmGqzmDMPU
Gamers of the Cracked Emoji
Are you tired of your runs being too same-y? Tired of the anemically bad balance of RoR2? Wish there were some interesting new items to spice up your runs? Want to die?
Well then, GOTCE has you covered. As it stands, it has the most items out of any item mod, and also more than the first DLC, all of it in glorious shitpost fashion. It also has more enemies than any mod, 12 alternate skills, a new elite type, and an all new survivor! It even has actual lore that's explained in logbooks and shit, unlike Survivors of the Void. Hell, we even expanded upon the void lore!
IMPORTANT: Due to the fact that Thunderstore is cringe and doesn't have a high enough character limit for the gotce readme, I am temporarily deleting the information about the content in order to actually update wave 3. This will hopefully be fixed soon so don't worry too much. Feel free to ask me or any of the other devs in the gotce server about items and skills and shit.
Contact/Feedback
Click the discord link to join the BALLS group discord server and send any feedback in the #feedback-and-ideas channel. You can contact me directly at MonsterSkinMan#9011.
Planned Content
- Actual fucking item models (we'll do that eventually... maybe)
- Non-shitty skill icons
- Tons of everything except stages!
- Wave 4 will hopefully have a new final boss and a heavy focus on enemies and elites!
- More cracked survivors!
- More alternate skills (every vanilla character will have an alternate skill for each slot)
For a full list of planned content so far, check out the GOTCE item document in the pins of the GOTCE channel, which also contains links to the other GOTCE documents
Known Issues
- The mod is still WIP, however it is still EXTREMELY EPIC!!!
- We only have placeholder models right now cry about it
- We also only have placeholder skill icons right now and they fucking suck
- I currently have no plans to ever do item displays fucking cry about it
- Not all alt skills have implemented unlocks
#1.2.0 Patch Notes - Wave 3: The Crackening Part 1
- Added over 30 new items, bringing the item count all the way up to a staggering 88, including equipments.
- Added 8 new enemies, for a total of 11! This means that GOTCE is now the largest enemy mod currently.
- Added 12 new alt skills to a variety of survivors. Our goal with these alt skills is to generally make somewhat well-made alt skills to fill in slots that don't have alts, like commando m1 or all of viend. Of course, not all of these skills will be serious, like for railgunner and lodr because fuck them lmao
- Added a new tier 1 elite called Compartmentalized Elites. They have 3 extra charges and 50% reduced cooldown on their secondary skill (if they have one), and disable your secondary skill on hit for a few seconds.
- Added 2 new shitty artifacts
- Added the new Cracked Commando survivor!
- Fixed an oversight that caused the Wave 2 enemies to spawn much less frequently, or not at all in the case of Living Suppressive Fire. Whoops lmao. I guess this technically means that you're getting 11 new enemies because the 3 from Wave 2 were basically fake.
- New mechanic: Critical Sprints - Every time you initiate a sprint with any amount of Sprint Crit Chance, you will critically sprint, doubling your speed.
- New mechanic: AOE Effect - AOE effect increases the sizes of blast attacks, orb ranges, and overlap attacks (aka melee hitboxes). Bang Snap has been reworked to give you +2 AOE effect instead of increasing the size of blast attacks by 2 meters. This means that Bang Snap is significantly more useful.
- New mechanic: War Crimes - Various actions will cause you to commit a war crime, with your most recent one being tracked. These include using certain skills, using certain items, or killing mending cores, which specifically counts as killing medical personnel.
- Nerfed Cracked Pest aoe and damage
- Added configs for enemies
- Added config presets that disable all items with certain item tags, namely unstable (lag and crashing), bullshit (extremely stupid items), and a few others I forgor about
- Implemented unlocks for alt skills (most of them at least, we haven't finished them all). They can be disabled in the configs in order to not have to unlock the skill.
- The void lunar tier is actually real now and has a custom background color in the logbook.
- Same goes for the boss equipment tier.
- With the proper implementation of the boss equip tier, Void Donut will no longer appear in the normal equipment pool. No more Void Donut from an equipment barrel for you!
- Drastically increased measures against any slab revival. It will fucking stay dead. Fuck the slab.
- Fixed some bugs here and there, probably.
- Also probably some minor buffs and nerfs, maybe? I kinda forgor tbh.
- Hello World now properly throws NREs every frame, instead of once every recalcstats
- Monster's Visage now has a range indicator.
- All items are now able to be disabled in the config.
- Pretty sure Pale Ale is real now?
- And more!
- Download the fucking mod already jesus
- Fun fact: 100% is extremely low. This is related to a secret somewhere, unless it was removed.
1.1.1 Patch Notes
- Added a new red item (Gabe's Shank)
- Healing scrap is now actually reusable once per stage
- Fixed a bug with Crowdfunder 2 where its downside applied once every frame instead of once every second.
- Updated readme with images and shit.
- Fixed an issue that caused Voidlingling and Void Donut to not appear in the logbook.
- Buffed Cracked Pest and Voidlingling movement speed.
1.1.0 Patch Notes - Wave 2: #GotceSWEEP
- Added a bunch of new items, bringing the total up to 51!
- Added Stage Transition Crits and FOV Crits.
- Introduced 2 new enemies and 1 new boss (the new boss might not be properly implemented yet idk)
- Updated nearly every icon!
- Implemented placeholder item models until we make real models.
- Removed the lunar slab (reroller) from the bazaar because I fucking hate it so much it is an atrocity of game design.
1.0.3 Patch Notes
- Fixed Formless Sand being in the White item pool.
1.0.2 Patch Notes
- Added new artifact (Artifact of Loader)
- Buffed Spikestrip Chan NFT to give a +100% stat buff instead of +50%
- Updated readme to contain a list of content
- Fixed a bug where fall damage didn't exist.
- Fixed a bug that caused Shrines of Blood and Void Cradles to be unusable.
- Fixed an issue with Blood Gamble that caused it to constantly throw NREs.
- Fixed Grandfather Clock's description
- Artifact of Woolie now has an icon to show when it's disabled.
1.0.1 Patch Notes
- Fixed README
1.0.0 Patch Notes - Wave 1: Rise of The BALLS
- The mod exists
Credits
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- Pseudopulse (Main codr, ideas, playtesting, shitty placeholder skill icons)
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- HIFU (Main codr, many ideas, item icons, playtesting)
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- MonsterSkinMan (Main codr, many ideas, logbook entries, playtesting, shitty placeholder skill icons)
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- Groove_Salad (Coding help)
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- PlasmaCore (Coding help)
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- RandomlyAwesome (Coding help)
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- Heyimnoop (Coding help)
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- borbo (Coding help)
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- Bubbet (Coding help)
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- RCE (Logbook entries, ideas)
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- Creepz (Logbook entries)
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- DuhDoesNothing (Elite icons)
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- EssentiallyFalse (Ideas, playtesting, upcoming custom music)
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- Firewaze (Playtesting)
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- Dotflare (Models, ideas)
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- Dumbdazed (Playtesting, ideas)
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- Jank City (Playtesting)
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- SteamStream (Playtesting)
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- Penfolder (Ideas)
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- cbhv4321 (Ideas)
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- KomradeSpectre (Item template & tutorial)
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- TheMysticSword (Manuscript and Puzzle of Chronos code)
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- Shrike (Original spikestrip chan image)