Aspect Abilities
Adds on-use effects to elite aspects. Enemies can use them starting from stage 11 on Drizzle, stage 6 on Rainstorm and stage 1 on Monsoon.
1.1.0 - what's new
- Blazing:
- Proc Coefficient:
0.5 ⇒ 0.25
- Lock-on Time:
2s ⇒ 1.4
- Overloading:
- Enemies now prioritize teleporting to the closest targets
- Glacial:
- Health reduction per second:
3% ⇒ 5%
- Crystals self-destruct after 90 seconds to prevent map clutter
- On-hit and on-death procs don't trigger on crystal wards anymore
- Malachite:
- Malachite Urchins now last only 45 seconds
- Using multiple times in a row will create more Malachite Urchins, up to 3x the normal amount
- On-hit and on-death procs don't trigger on summoned Malachite Urchins anymore
- Celestine:
- Cooldown:
30s ⇒ 15s
- Heal Fraction:
50% ⇒ 33%
- Now also heals the holder for 10% of their health
- Changed colour and removed bloom to prevent confusion with Lepton Daisy's healing nova
- When you spawn in a stage, the pre-spawned enemies wouldn't use aspects for the first 6 seconds. This delay was increased to 6-12 seconds to prevent all pre-spawned Overloading elites from teleporting to you at once.
- Fixed Blazing missiles dealing 0% damage
Blazing - release a barrage of seeking missiles (15s)

Overloading - instantly teleport to any point of the world (15s)

Glacial - deploy a destructible debuff ward that reduces the maximum health of every enemy inside it (30s)

Malachite - summon Malachite Urchins that follow you and inherit your items (90s)

Celestine - heal all ellies inside the invisibility aura (15s)
