Aspect Abilities
Adds on-use effects to elite aspects. Enemies can use them starting from stage 11 on Drizzle, stage 6 on Rainstorm and stage 1 on Monsoon.
Blazing - release a barrage of seeking missiles (15s)

Overloading - instantly teleport to any point of the world (15s)

Glacial - deploy a destructible debuff ward that reduces the maximum health of every enemy inside it (45s)

Malachite - summon a Malachite Urchin that follows you and inherits your items (90s)

Celestine - heal all allies inside the invisibility aura (7s)

Perfected - temporarily encase yourself in Lunar Shell, preventing enemy attacks from dealing more than 10% of your maximum health as damage in a single hit (45s)

Changelog:
1.4.6:
- Fixed Malachite Urchins not despawning if Malachite aspect is used again while Urchins are alive
- Fixed wrong max Malachite Urchin calculations that are based on enemy size, causing Golems, Beetle Guards etc. to have 3 Urchins instead of one. Now all enemies have 1 Urchin slot with the exception of extremely big ones such as the Wandering Vagrant and the Solus Control Unit
1.4.5:
- Blazing:
- Damage:
12x200% ⇒ 12x300%
- Firing Delay:
0.25s ⇒ 0.1s
- Glacial:
- Max Radius:
30m ⇒ 60m
- Ice Crystal Health:
80 (+24 per level) ⇒ 110 (+33 per level)
- Ice crystals no longer have proc immunity
- Malachite:
- Urchins On Use:
3 ⇒ 1
- Max Urchins:
9 ⇒ 1
- Summoned urchin health and damage stats are now equal to 3x the stats of a regular Malachite Urchin
- Summoned urchins no longer have proc immunity
- Celestine:
- Perfected:
(Previous changelogs can be found here)