Bulwark's Haunt
Adds an alternate ending.
To reach it, find the Crystalline Blade on Sky Meadow and bring it to the Obelisk.
Note: the ending is not quick and will take some time to complete!
Created in 4 days by TheMysticSword (TheMysticSword#9770 on Discord) for the Halloween Modjam 2022, entirely without the use of Thunderkit as an experiment.


Known Issues
- Main map terrain has odd triangular shading
- May have issues in Multiplayer (untested)
- Not ProperSave-compatible
Credits
Sword model by marwan60
External assets
Using Graveyard Kit by Kenney.nl, licensed under CC0 1.0 Universal.
Contains assets from Poly Haven, licensed under CC0 1.0 Universal.
Contains assets from ambientCG.com, licensed under CC0 1.0 Universal.
Changelog
1.0.4:
- Fixed the stage replacing the destinations of all Lunar Seers after stage 8
- Fixed obscene EXP and gold drops from non-ghost enemies
- Fixed non-ghost enemy directors spawning enemies too infrequently
- Fixed ghost corpses not despawning if Corpse Clean-up was set to Hidden
- Added a hard enemy cap per wave to prevent waves that last too long
- The fallback enemy spawner is now closer to real gameplay, starting off with easier enemies in the first waves, and harder and more numerous enemies in the later waves
1.0.3:
- Fixed an issue with attempting to spawn enemies that lack a CharacterMaster, should prevent a softlock with modded enemies
1.0.2:
- Nodegraphs are now prebaked, significantly improving the load time
- Added an extra out of bounds enemy killer that should be consistent
- Tweaked wisp experience and money drops
- Tweaked wisp spawns
- Actions in Hidden Realms are no longer tracked for the event
- Improved dead/failed-to-spawn enemy detection to avoid softlocks
- Removed ghost health decay
- Moved the out of bounds ceiling zone lower
- Fixed error spam with MoonstormSharedUtils
- Fixed missing SurfaceDefs on trees
1.0.1:
- Updated README with screenshots and extra info
- Added extra fallback behaviour in case of getting to the stage too early
- Fixed a bug with enemies being spawned too quickly