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ConfigurableDifficulty
Adds a new difficulty with many configurable values to make the game easier or harder.Adds a new difficulty, Pluviculture, that uses values from the mod's config file ConfigurableDifficulty.cfg.
Configurable values:
- Difficulty Scaling
- Player Health Regeneration
- Ally Starting Health
- Ally Maximum Health
- Ally Healing
- Ally Armor
- Ally Fall Damage
- Ally Fall Damage Is Lethal
- Ally Permanent Damage
- Enemy Speed
- Enemy Gold Drops
- Enemy Cooldowns
- Teleporter Radius
- Ambient Level Cap
- Whether completing a run will unlock the Mastery skin for the selected character or not
Use the mod_cfgdif_reload console command to reload the config file without restarting the game.
Changelog
1.0.1:
- Added new configurable values: Ally Fall Damage, Ally Fall Damage Is Lethal, Ally Permanent Damage
- Fixed Enemy Gold Drops and Teleporter Radius using Ally Healing values in the game instead of their own
- Fixed basic stat changes affecting allies and enemies even when not playing on Pluviculture