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ConfigurableDifficulty
Adds a new difficulty with many configurable values to make the game easier or harder.Adds a new difficulty, Pluviculture, that uses values from the mod's config file ConfigurableDifficulty.cfg.
Configurable values:
- Difficulty Scaling
- Teleporter Radius
- Teleporter Charge Speed
- Teleporter Discharge Speed
- Ambient Level Cap
- Player/Ally/Enemy Stats
- Player/Ally/Enemy Starting Items
- Player Starting Equipment
- Ally/Enemy Starting Health
- Ally/Enemy Healing
- Ally/Enemy Fall Damage
- Ally/Enemy Fall Damage Is Lethal
- Ally/Enemy Permanent Damage
- Enemy Gold Drops
- Whether completing a run will unlock the Mastery skin for the selected character or not
Use the mod_cfgdif_reload console command to reload the config file without restarting the game.
Changelog
1.1.0:
- Added config options for all player, ally and enemy stats
- Added config options: Teleporter Charge Speed, Teleporter Discharge Speed, Player/Ally/Enemy Starting Items, Player Starting Equipment
- Organized config options into sections
- Fixed Player Regen being capped between 0% and 100% values instead of Ally Starting Health
- Fixed missing RecalculateStatsAPI module dependency causing stat changes to not apply without certain other mods
1.0.1:
- Added new configurable values: Ally Fall Damage, Ally Fall Damage Is Lethal, Ally Permanent Damage
- Fixed Enemy Gold Drops and Teleporter Radius using Ally Healing values in the game instead of their own
- Fixed basic stat changes affecting allies and enemies even when not playing on Pluviculture