Alien Hominid
Adds an aliem | fps bugs fixed
Last updated | 3 months ago |
Total downloads | 203931 |
Total rating | 21 |
Categories | Mods Player Characters Halloween Modjam 2022 Seekers of the Storm Update |
Dependency string | TheTimesweeper-Alien_Hominid-1.2.3 |
Dependants | 71 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.2101RiskofThunder-R2API_Prefab
API for Prefab creation, networking and duplication
Preferred version: 1.0.0RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.0Smooth_Salad-ShaderSwapper
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Preferred version: 1.0.1README
Aliem
When will alien hominid invasion come out that shit's gonna be funit's out and it is fun indeed- happy halloween modjam 2022 c:
- multiplayer compatible!
- overly configurable
- scepter support, emote support
- somewhat-ror-friendly version in config
Anything you'd like to say about the guy, ping me (thetimesweeper
) on the ror2 modding discord or the enforcer discord (https://discord.gg/GgjjDvStcV).
SotS fuckery. These issues are likely out of my control until gearbox fixes their issues
- sword projectileoverlap is no longer client authoritative. it might feel like ass on client. still works though
- charactermotor onhitground changes have made burrowing inconsistent
someone get me some cool screenshots pls
Weapons
There are different primary weapons to choose from.
- Repeatedly press to shoot normally, and hold for an alternate fire that can charge up!
- (You don't have to break your fingers. So long as you are pressing at a reasonable pace, you are considered mashing, and the weapon will fire at max attack speed.)
- Still, if you have finger problems, you can disable this in config
- If you don't, give it a chance. it's p fun c:
- Still, if you have finger problems, you can disable this in config
Leap
Leap on to enemies and ride them, then chomp their heads off
Credits
Dotflare - Model
rob - Animations
tsuyoikenko - Gip skin
The Behemoth - inspiration, sounds
Known Issues
I fuckin fixed them allif I didn't, let me know- see SotS Fuckery section above
Future Plans (that I may or may not get to)
finish him lol- more weapons: BB gun, lightning gun
- more mutations: fire trail, jetpack
- better effects maybe
- more sounds
- enemy version?
- pretty up readme
awesome art by laddestoflads
Changelog
see changelog tab for more
1.2.3
- fixed incredible nullref spam from the latest update
1.2.2
- fixed fps issues
1.2.1
nevermind DamageAPI is fixed
- returned chomp decapitating and broken achievements
- fixed missing footsteps
- dive can now be aimed downwards (this was in a previous patch idk which)
1.2.0
half updated for sots
- damagetypes are disabled until r2api.damagetypes is fixed. for now this means:
- chomp will not do decaptiate effect on kill
- some achievements are removed, their skills unlocked by default
- sots fuckery. these issues are likely out of my control until gearbox fixes their issues
- sword projectile is no longer client authoritative. it might feel like ass on client. still works though
hold to charge weapons now charge faster/slower based on fpssword dash now goes much further/shoerter baed on fpshuman machine gun charged shots shoot much faster/slower based on fpsclose range knife attacks faster/slower based on fps- charactermotor onhitground changes have made burrowing inconsistent
- wew
- wip BBGun weapon in cursed config untested for time. will be fixed/released with full patch