Risk of Rain 2
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Date Uploaded
2 years ago
Downloads
368.7K
Size
7.4MB

Aliem

  • When will alien hominid invasion come out that shit's gonna be fun it's out and it is fun indeed
  • happy halloween modjam 2022 c:
  • multiplayer compatible!
  • overly configurable
  • scepter support, emote support
  • somewhat-ror-friendly version in config

Anything you'd like to say about the guy, ping me (thetimesweeper) on the ror2 modding discord or the enforcer discord (https://discord.gg/GgjjDvStcV).

SotS fuckery. These issues are likely out of my control until gearbox fixes their issues

  • sword projectileoverlap is no longer client authoritative. it might feel like ass on client. still works though
  • charactermotor onhitground changes have made burrowing inconsistent

someone get me some cool screenshots pls

Weapons

There are different primary weapons to choose from.

  • Repeatedly press to shoot normally, and hold for an alternate fire that can charge up!
  • (You don't have to break your fingers. So long as you are pressing at a reasonable pace, you are considered mashing, and the weapon will fire at max attack speed.)
    • Still, if you have finger problems, you can disable this in config
      • If you don't, give it a chance. it's p fun c:

Leap

Leap on to enemies and ride them, then chomp their heads off

Credits

Dotflare - Model
rob - Animations
tsuyoikenko - Gip skin
The Behemoth - inspiration, sounds

Known Issues

  • I fuckin fixed them all
  • if I didn't, let me know
  • see SotS Fuckery section above

Future Plans (that I may or may not get to)

  • finish him lol
  • more weapons: BB gun, lightning gun
  • more mutations: fire trail, jetpack
  • better effects maybe
  • more sounds
  • enemy version?
  • pretty up readme


awesome art by laddestoflads


Changelog

see changelog tab for more

1.2.3

  • fixed incredible nullref spam from the latest update

1.2.2

  • fixed fps issues

1.2.1 nevermind DamageAPI is fixed

  • returned chomp decapitating and broken achievements
  • fixed missing footsteps
  • dive can now be aimed downwards (this was in a previous patch idk which)

1.2.0 half updated for sots

  • damagetypes are disabled until r2api.damagetypes is fixed. for now this means:
    • chomp will not do decaptiate effect on kill
    • some achievements are removed, their skills unlocked by default
  • sots fuckery. these issues are likely out of my control until gearbox fixes their issues
    • sword projectile is no longer client authoritative. it might feel like ass on client. still works though
    • hold to charge weapons now charge faster/slower based on fps
    • sword dash now goes much further/shoerter baed on fps
    • human machine gun charged shots shoot much faster/slower based on fps
    • close range knife attacks faster/slower based on fps
    • charactermotor onhitground changes have made burrowing inconsistent
    • wew
  • wip BBGun weapon in cursed config untested for time. will be fixed/released with full patch
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