Electrician in the field. Adds the Tesla Trooper, Desolator, and Chrono Legionnaire. Based on Red Alert 2, themed around RoR2 (+wip in config: Conscript and G.I.)
hack fix chrono softlocking by disappearing solus wing
3.3.5
added tesla trooper compat with faulty conductor :smiling_imp:
3.3.4
fix for Alloyed Collective the best DLC with 0 bias whatosever
WIP updated sounds for Desolator. feedback welcome
3.3.3
fixed loading damagetypes async like a fool (huge thanks to Walu and Missy for helping me debug this)
fixed desolator m2 not applying radation stacks
3.3.2
fixed a bug with special in networking ( thanks score and hifu for finding the errors c: )
3.3.1
fixed skins in lobby
fixed recolors (which fixes boosted m2 not working in multiplayer)
added white recolors to commemorate the occasion
3.3.0
hotfix for memop update, still few bugs to fix in the coming days
custom recolors are broken. enjoy the secret white recolor for now
skins are broken in lobby
3.2.3
disabled driver compat weapons for now
3.2.2
added Bubble VFX Limit config for Desolator's default special, allowing you to reduce the max amount of bubble visuals are created (does not affect gameplay or damage
3.2.1
fix tesla breaking with custom skins
3.2.0
Fixed starstorm 2 shock drone breaking when this mod is installed
Brought Conscript to beta, still behind config. give him a try!
gameplay design iterated, working and networked
added sexy model from skeletor but no animations
Added temp model for G.I.
3.1.2
damagesource update
3.1.1
fixed guillotine fix not actually fixing
3.1.0
updated tesla trooper tracking code to be slightly more optimized
reduced the amount that the tesla trooper tracking reticle jumps around enemy hurtboxes
just where the indicator shows up. actual aim target accuracy has not changed.
re-replaced chrono bomb with instant placed version
updated chrono bomb placing to use tesla's tracking instead
this improves detection distance on large enemies like bosses and parents
likely more work still to be done on this
moved thrown bomb to config
will combine these versions of the bomb in the future
Added Driver mod compat: adds 3 weapons based on the guys.
fixed guillotine increasing chrono vanish threshold on all enemies
fixed chronosphere not teleporting
3.0.12
readded previous chrono bomb under cursed config
3.0.11
Chrono:
special damage ticks faster (overall damage and debuff stacks unchanged)
special range increased and added to config
bomb is no longer lock-on. throws a short distance and magically floats in the air because I didn't have time to polish this
bomb detonation time lowered from 3 to 2 seconds
bomb textured
made sprint teleport on release the default
alt util now halts enemies in the air
fixed alt util sound ending early
fixed scepter sprint breaking in multiplayer
added a debug config to be actionable while in teleport disabled state (but still can't move)
Tesla Trooper: re-added ability to command Starstorm 2 Shock Drones
3.0.10
removed log spam on all damage instances. woopsies
3.0.9
fixed desolator utility for real, effect is back
adjusted desolator m1 from from 100% + 156% in 2 stacks of radiation -> 80% + 201% in 3 stacks of radiation
configs coming eventually
reworded desolator's irradiating tooltips so you dont have to pull out a calculator to know what damage it does lol
nah you'll still probably need a calculator what with all the dots and ticks
will probably do the same for the base move descriptions later
not applied to other languages
fixed desolator m1 tracer being missing
fixed chrono m1 tracer being missing
changed ukranian folder from UA to UK as I heard that is the thing to do now
3.0.8
added safety checks for desolator's utility to work in multiplayer
visual is still bugged until I can fully figure this out but the move will hopefully always work, gameplay-wise
3.0.7
added Chrono item displays
fixed achievements on disabled characters destroying the mod. happy I didn't get any reports of this.
3.0.6
split up Chrono's special into 3 charges
added stock display to crosshair for special charges
made scepter teleport purple to distinguish you got scepter
made chrono scepter disable-able in config if you don't like it
added temp chrono icons
3.0.5
fixed all deployables (desolator irradiators, engi mines, everything) being set to the laws of tesla trooper's towers
3.0.4
added AI for chrono (goobo and vengeance)
fixed tesla and deso goobo and vengeance being broken
temporarily removed deployable restriction on desolator glow sticks
couldn't figure out how to fix it right so for now grab some brain stalks and go crazy
3.0.3
fixed tesla trooper (and some other moves I think) not scaling with attack speed
3.0.2
illegally forced compat with autosprint for chrono
fix error with m2 bombs when deputy was installed
3.0.1
fixed conflict with riskytweaks removing something from frost relic that I was cloning
fixed some issues with scepter even though it's not working yet
3.0.0 new mod new us
fixed for sots. please reach out if you find any more issues
added Chrono Legionnaire, still Beta but all working and multiplayer compatible
added G.I., still alpha but all working and multiplayer compatible (afaik)
added Conscript, not even alpha lol, but hey if you're curious
Completely revamped code behind the scenes. some things may be improved some things may still be missing.
Character creation and some assets are now loaded async. this should improve load times by probably 0.0001%
Risk of options support for configs
I spent like months on this update there's no way it's like 5 lines
2.2.4
fixed desolator scepter forever
completely removed the troublesome part of desolator's special code and replaced it with jank
but jank that shouldn't fail anymore
2.2.3
fixed desolator scepter resetting when zetaspects is installed
skill will still reset if a buff is lost while in special because of code jank on scepter's end. full fix to completely workaround all this coming at some point.
fixed desolator rad cannon not spinning when deployed
2.2.2
fixed Tesla Trooper Surging Forward while rooted locking you in purgatory
fixed Tesla Trooper M2 conflict with autosprint, only a year after it was reported
Desolator passive now counts stacks from SS2U Nucleator dot
2.2.1
forgot to update text to the changes of last patch woops
2.2.0
tesla trooper
passive: ally buff multiplier 1.3 -> 1.1
passive: ally buff shock duration 1 - 3.5
secondary (empowered): 1200% -> 1500%
He gets a lot of feedback that he's very strong, this may surprise you, because he also gets a lot of feedback that he's weak.
I suspect a giant culprit is those people don't know to buff the tower before using secondary, missing out on a lot of his potential damage (1200% * 1.3 = 1560%)
These changes remove this aspect from being a necessity, in exchange buffing a bit of its utility when you do decide to use it
If you liked that aspect, configs will come at some point so you can revert these changes
primary: animation plays on each bolt
as well as the tower aspect, I suspect the people are also missing out on tripling close-range primary damage. more feedback on doing multiple hits should help with this.
Utility: sound now plays when absorbing damage, increasing in pitch based on damage absorbed
thanks rob for the suggestion. I agree with all your others as well so they'll come at some point
except except when you said it does a whole lot of nothing. late game it's a free 1800% with a giant aoe ya goon
secondary (empowered): now commands Starstorm 2 Shock Drones as well
fix potential nullref spam on tracking component
Desolator
fixed a bug where sceptered special reverts to regular special after using it
I assume. I could not reproduce it so if it still happens to you, let me know and give a log
he'll get some more love I promise
2.1.6
added failsafe fix for current incompatiblility with Shaman (must play default skin until he pulls my fix)
added simplified chinese translation (thanks Rody and FallenTroop!)
fixed Desolator scepter skills multiplayer issues
fixed Desolator scepter alt special description displaying wrong damage