Is now affected by the anti-gravity tubes in solutionalhaunt and repurposedcrater
Fixed Milky Chrysalis not working
1.2.1
Collision volume now scales with impact strength
Fix for alloyed collective
1.2.0
Added a new skill, Phase Jump
Adjusted hover and jump
Capped yaw acceleration
Fuel bar now indicates when ability is not usable
Lowered Luminous shot interaction
Fixed not drawing shadows
1.1.0
Lowered gravity from 30 (ror2) to 16 m/s2 (~ps2)
Changed movement to be more similar to ps2
Increased vertical penalty
Lowered acceleration scalling to be sqrt instead of linear (max speed scalling remains linear)
Lowered Hopoo Feather stack scalling
Fixed jump look torque at extreme angles
Fixed an issue with grounding detection
Fixed client hit detection hitting multiple times.
Fixed acceleration config not applying
1.0.18
Fixed an issue with hover strength
Fixed Headstompers not applying its jump boost
Fixed not being able to move while scoreboard is open
Fixed horn not playing sound in main menu
1.0.17
Moved some stuff into MotorAPI
Now uses Unity's Burst compiler
Fixed mouse torque being somewhat affected by framerate
Fixed angular velocity being capped by the physics engine
Fix for ror2-1.3.8
Added a mouse mult config
Added a proper yaw input cap
Made it easier to turn at max speed
Improved hover behaviour
1.0.16
Freeze now prevents torque
1.0.15
Improved body portrait
Fixed first person toggle sometimes not working
Fixed Goobo Jr effect not playing
Screen shake disable is now configurable
1.0.14
Fixed the new Antler Shield not spawning shards
Improved Volcanic Egg behaviour
Improved AI
Improved jump torque behaviour
Reduced stick strength
1.0.13
Implemented the new DamageSource
Now ignores sprint sensitivity reduction and screen shake
Removed r2api dependency
1.0.12
Fixed a rare text bug
Increased mass
1.0.11
Added Milky Chrysalis and anti-gravity support
Jump torque will now also weakly pitch the Magrider in the direction of the camera
Made Luminous Shot instead grant buff on primary use instead of secondary
Increased interaction range 8 -> 9
ItemStatistics support
1.0.10
Increased health 160 -> 180
Increased armor 30 -> 50
sots fix
1.0.9
Fixed other players not being able to ride the Magrider
Added Headstompers support, will have a jump boost while grounded and can use the slam
Secondary stock now gives max fuel capacity, but does not affect the amount recovered by Recharge
Voidling pull now affects the Magrider
Improved friction, bustling fungus is now more procable
Minor improvments to the Vector2 option window
1.0.8
Projectile visual now originates from the cannon
Increased projectile velocity (range is unchanged)
Fixed projectile explosion sometimes not appearing
Improved animation behaviour with extreme attack speed
Fixed not being able to hover on a couple of surfaces
1.0.7
The Magrider now has an animated cannon attached to its model
The side knobs now depress with magfuel spent
Fixed audio not scalling with the sfx volume slider
Improved friction, bustling fungus is now more procable
Improved how hover works, should now bump against the floor less
Slightly increased collision cooldown
Added a toggle to the velocity text
Created a Vector2 option window for RiskOfOptions
1.0.6
Added horn sounds
Improved fuel network syncing
Improved fuel bar visuals
Slightly increased friction
Added model fading on high camera pitches
Reduced projectile size
Disabled Genesis Loop's log spam
1.0.5
Added automatic sprinting with forward input
Fixed utility skill overriders not having a cooldown
Fixed collision damage usually not being able to proc items
Improved descriptions and an icon
Disabled vanilla's sprint lines for the Magrider
Increased the cooldown of repeated collisions against the same enemy, and aded a config for it
Buffed the reload time of the Perihlion Blaster slightly
Camera settings will be remembered between updates from now on
Improved RiskofOptions support
1.0.4
Changed the hurt box of the Magrider from one big capsule to a hull mesh
Fixed the fuel bar not properly updating target in multiplayer
1.0.3
Stick strength 20 -> 10
Interaction range 9 -> 8
Collision damage multiplier 1 -> 0.8, and velocity threshold increased
Flat armor plating per level 0.5 -> 0.4
Improved the audio on Recharge
A few other minor bug fixes
1.0.2
Fixed jump-pads' impulse behaviour, and disable air drag until hover touches the ground. It is now possible to jump-pad to the moon arena
Most if not all enemies should take collision damage now
Changed the knockback physics of collisions against collidable enemies
Fixed attack speed being bugged
Added an option to disable third person camera roll rotation
Magrider's hull is now affected by visual materials such as freeze and shield
Added a new skin
Added Risk of Options support
Lowered base acceleration from 25 to 20
Slightly adjusted hover
1.0.1
Added some flat armor (same mechanic as Repulsion Plate). Value is 2 + 0.5 * level.
The goal of this is to make multi attacks less devastating as they were balanced around much smaller hitboxes. Will also give a feel of light attacks being less effective against the armor character.
Fixed Plasma Cannon not reloading properly in some cases