
Imp
Adds a playable Imp. With bleed and stuffLemurian
Adds a playable Imp to the Game.
##Disclamier ** Join my Discord for discussion about Lemurian and Imp: https://discord.gg/s4QpuW**
Multiplayer
- There shouldn't be any isses
Gameplay and Tips
- He does lots of bleeding damage. Try to keep up bleeding stacks on enemies
Abilities
Primary:
Throw two Void Spikes, dealing 2x70% damage or rend your enemies with sharp claws, dealing 2x120% damage.
You have two versions,
either:
When releasing the skill button before the imp slashes, you will shoot two Void Spikes. When holding down the button for the whole duration, you will slash the enemy in a melee attack.
or:
The imp automatically decides wether to shoot spikes or do a doubleslash. If an enemy is in range, he will slash, otherwise he will shoot spikes.
Secondary:
Fire a burst of Void Spikes dealing 5x70% damage.
When releasing the button before fully charging, you fire the void spikes. When charged (2s base duration - 0,5s min duration) you will automatically fire a piercing lase.
Utility:
Teleport forward, while leaving a Void Spike behind. Stun enemies and deal 100% damage when reappearing.
You have two versions,
either:
You can teleport into any direction you're aiming.
or:
You are only able to teleport on the ground, but you can teleport through enemies.
Special:
Angrily smash your claws against the ground, dealing 5x150% damage or temporarily return to the Red Plane for 2,5 seconds and reappear in a brilliant flash of red, dealing 750% damage.
Holding down the skill button will teleport you to the Red Plane. When just quickly pressing skill button and instantly releasing, you will instead start the Pound attack.
Known Issues
- found any? tell me in the discord.
Big Thanks
Thanks goes out to Ruxbieno, Bane and Mefiez for discussing about skills and balancing with me.
Contact Me
You can contact me on discord (@Tymmey#6213). I'd really appreciate any feedback regarding bugs, balancing and ideas :)
##To Do
- don't know
Changelog
1.0.0
- initial release