Murath Machinist.
Adds The Murath Machinist to ROR2, Based off of the Murath and their ships in Rebel Galaxy.
Multiplayer compatible.


Overview
The Murath Machinist is a maneuverable ranged survivor with high range and damage.
However, he has low health and a large hitbox.
Chargeable attacks
All of Murath Machinist's attacks are chargeable.
Electro Bolt Cannon
Electro Bolt Cannon is a chargable attack, as it charges it's accuracy and burst firerate increases.
It can be spammed to produce a constant barrage of innacurate projectiles.
Increased attack speed increases the rate this ability charges.
Dumbfire Impulse missile
Dumbfire Impulse missile is a low damage attack with high force.
Can be charged to increase the force it applies to enemies within it's radius.
Increased Firerate raises the charge multipler.
Boost
Quickly move in the direction you're aiming.
Boost Uses a downward arcing trajectory and preserves some velocity on exit. This can be used to land gently on hard to reach places, but can also cause fall damage if you're not careful.
Overcharge
Overcharge fires four lasers, alternating between cannons each fixed update.
Can be charged to increase Damage and Proc coefficient.
Increased Firerate raises the charge multiplier.
Known issues
- When using the Secondary or Special after another ability, the reticle bloom does not always react properly and is locked at 0 untill the ability ends.
- Shading is a little finiky on the left gun in the character select screen.
- Sounds are not fully functional for other players in a session
Objectives
- Remove old imports from the Henry project.
- Make combatible with Chen's Gradius mod.
- Write lore.
- Add ArmouredCore x Gundam x Dead space inspired alt skin for Mastery.
- Clean up Asset Bundle.
- Flip the bloody Character icon round
Possible objectives
- Add Item displays.
- Add custom sounds for everything.
- Add some alternate meshes for meeting challenges.
- I would like to give him an alternate Special that acts like the Ramming deflectors in Rebel Galaxy.
Version 1.3.2
- Directional boost will change direction during ability based on input derection
- Slightly reduced Directional boost power
- Directional boost no longer uses movespeed modifiers, fixed speed
Currently working on Designing & Modeling Mastery skin
Version 1.3.1
- Directional boost is now based on input direction
- Added altered sprite for Directional boost
- Directional boost has 4 base charges, 5 second recharge time
- Fixed ragdoll issues
Version 1.3.0
- Default colour icon is now a sprite
- Modified Utility to respond the same way regardless of firerate, Changed state name to "MurathBoostAction" from "Roll"
- Updated Character decription
- Added Alternate Utility, moves Murath based on current velocity
Version 1.2.0
- Updated Flesh UV's
- Added Lobby Entrance animation
- Added default Texture Icon
- Changed Overcharge laser to use a "Muzzleflash" effect (Previously controlled a particle effect animation parented to the armature)
- Created Git Repo for Murath Machinist Blend file
Version 1.1.0
- Updated Tail physics, tail now bends as one cohesive object
- Added custom sound for Dumbfire missile Explosion
Version 1.0.4
- Removed Screen shake on Primary
- Reduced Screen shake on Secondary
Version 1.0.3
- Added Electrobolt Projectile
- Added Detonation effect to Electro bolt Projectile
- Added sounds for Electrobolt, Missile, Boost and Laser
- Modified Electrobolt cannon to set it's charge state as the next state if it detects skill 1 activation in the last 20% duration of the skill
Version 1.0.2
- Updated readme to hopefully use the syntax properly this time
Version 1.0.1
- Removed Debug logs
- Added explosion effect to Dumbfire missile
- Added Icons
- Changed Dumbfire missile's mesh to custom missile mesh
- Updated Readme
Version 1.0.0
Credit
Special thanks to:
- iDeathHD for clarifying how to update this.
- Snowz for feedback