


Huge shoutout and thank you to HIFU, his void fiend mod helped me immensely to understand which methods were which. As a novice having a reference from somebody else made this INFINITELY easier, endless thanks to HIFU
Void Fiend feel way to clunky and "floaty", especially early run he just feels terrible. My goal for this mod was to make him far quicker, snappier, and more consistent. I know his theme is supposed to be wild and hectic, but it's just not fun to play.
Probably not compatible with other mods that change void fiends abilities, idk for sure I didn't really test it. But just assume stuff will break
Corrupted drown is a little too strong, especially early run, nerfing the damage and proc coefficient helps level it out, worse in the early run, still great late run.
Honestly I think flood for the most part is fine. Might make some changes down the road. But for now I'm leaving it as is
Tresspass sucks SO BAD especially early run, these changes aim to make it feel much better mobility and consistency wise. These changes are only for the uncorrupted trespass, corrupted is just fine imo

Suppress takes so long, and feels very clunky. Speeding it up lets you dance around while having much more control over corruption levels
Uncorrupted:
Corrupted:

The main idea to just make the gameplay loop more consistent. Instead of big jumps here and there, should fill up at a similar pace early run to late run