
Manipulator
WIP Survivor focused on switching between three elements, Fire, Lightning and Ice. New custom model!Manipulator
A Work in Progress Survivor that can switch between three elements, Fire, Lightning and Ice.
Currently does not support Multiplayer
Now compatible with the Anniversary update. Custom Model has been added, but animations are a heavy work-in-progress (most are missing).

Future content
- More Animations
- Custom VFX
- Custom SFX
Credits
- Rob: creation of HenryMod, used as a template for this mod.
Known Issues
- Ardent Ring's (Fire Secondary) visual effect sometimes doesn't dissapear. Reported by: Clom.
- Additional Ardent Ring's (Fire Secondary) visual effects are not visible if there is an Ardent Ring already attached to an enemy.
- A random 'Ice Wall Indicator' can appear in the stage. Reported by: The Crinch.
Changelog
Please look at the Extended Changelog for additional changes not shown here. Only the most recent patch will contain the full notes.
0.3.1
: - Added some animations, tweaked others (still WIP).
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Updated loadout skin icon.
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Removed Henry related content from the asset bundle.
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Disabled item displays (unintentionally was using Henry's item display rules).
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Changes to skills:
- Increased Cross's (Primary) Melee attack size.
- Decreased Cross's (Primary) wave damage from 200% to 150%.
- Increased Cross's (Primary) wave speed from 80 to 100.
- Cross projectiles are now rotated to match the slash animation.
- Decreased Venting Step's (Utility) cooldown from 8 to 6.
- Decreased venting Step's (Utility) radius from 10 to 5 (Lighting blast radius is still 5).
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Fixes:
- Fixed: Could start sprinting while using Cross (Primary). Reported by: HaalfNHaalf.
- Fixed: Cryospire refunded utility instead of secondary on miss. Reported by: HaalfNHaalf.
0.3.0: - Added melee attack animations (still WIP). -
Added body collisions and ragdoll components.
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Changes to skills:
- Various skill tweaks (see Extended Changelog).
- Added Venting Step (Utility) elemental effects. The elemental effects are the same as Cross (Primary).
- Removed Agile from Cross (Primary).
- Developer Notes: I'm doing a rough balance pass on Manipulator, giving his secondary (hopefully) more appropriate proc values and number changes. Cross is no longer Aglie to fit with animations better.
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Changes to stats:
- Various base stat changes (see Extended Changelog).
- Developer Notes: Manipulator is effectively a Ranged/Melee hybrid, so I'm giving him stats to match that of melee and ranged vanilla survivors. Higher regen (like melee) but lower health (like ranged). Armor is removed as for now, as melee is meant to be risk-reward for him.
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Fixes:
- Various fixes (see Extended Changelog).
0.2.1: - Updated for the latest RoR2 update (v1.1.1.2).0.2.0: - Updated for the Anniversary Update. -
Changed thunderstore team name to ValeX.
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Added custom model. Animations are still a WIP.
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Added custom survivor icon.
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Added initial element selection in loadout.
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Changes to skills:
- Various skill tweaks (see Extended Changelog).
- Changed Lightning Cross (Primary) burst VFX (still a temporary effect).
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Fixes:
- Fixed: 'Current element icons don't reset after quitting to menu.'
0.1.2: - Removed 'unlock' achievement (temporarily, until a proper achievement is made).0.1.1: - Added tips. -
Fixes:
- Fixed: Artificer's Pillars in Ice Wall being the same size as Manipulator's Cryospire.
0.1.0: - Initial release.