Stubbed Shader Converter
This is a ThunderKit created external tool for converting stubbed shaders into Hopoo equivelents, and is primarily a tool for other mod developers.
Using StubbedShaderConverter within your mod will require a Soft/HardDependency, as StubbedShaderConverter must load before your mod loads.
Information on how to use this as a mod developer can be found within the Github.
Credits
- KomradeSpectre: For providing the stubbed shaders and MaterialControllerComponent and massive help with setting this project up and debugging.
- Kevin: For providing the CloudFix component, which is a variant on KomradeSpectre's MaterialControllerComponent.
- PassivePicasso (Twiner): For ThunderKit related support and creation of ThunderKit.
- Nebby: For inspiring me to create this project, and helping out with setting up.
Changelog
0.1.0
- StubbedShaderConverter's
ShaderConverter has been reworked.
- The namespace has been renamed from
ShaderConvert to ShaderConverter.
ShaderConvert is kept in this release for compatibility, but will be removed in the future. Please update to use ShaderConverter instead!
- The cloud remap issues, which most of the methods in this tool were used to solve, has been figured out! All of StubbedShaderConverter's main converter methods have been removed.
- The new primary method is
ShaderConverter.ConvertStubbedShaders() which accepts AssetBundles, GameObjects, Renderers and Materials as input. This can be called in awake and correctly handles cloud remap shaders.
- Please check out the Github for information on cloud remap materials.
- Added a new
AddMaterialController component.
- Used for adding KomradeSpectre's Material Controller to any prefab contained within your asset bundle on start.
- KomradeSpectre's Material Controller has been updated.
- Now supports all Renderer types.
- Now supports
HGSnowTopped shaders.
0.0.2
ConvertAssetBundleShaders now returns an AssetBundle.
0.0.1