Risk of Rain 2
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Date Uploaded
yesterday
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304
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115KB

EngiArsenal

Four new skills for the Engineer. They show up as extra choices in his loadout, so all of his normal skills are still there and you can mix and match.

The skills

Twin Guns (primary) Instead of lobbing bouncing grenades, the Engineer opens up with both arm cannons, alternating left and right like his turrets do. 70% damage per shot, fast fire rate, tight accuracy and no recoil kick. It sounds and looks like real gunfire, with small muzzle flashes and thin tracers.

Jetpack (secondary) Hold the button to fly. You rise while you hold it and can steer in any direction. A fuel bar under your crosshair drains while you fly and fills back up a moment after you stop (the number on the skill icon shows it too). While you're in the air your exhaust blasts the ground under you in a cone, burning and igniting any enemies down there. The higher you fly the wider the cone gets, until you're too high for it to reach.

Fall damage still counts, but if you're about to land hard and have fuel left, the jetpack fires on its own and slows you down. Run the tank dry and you take the fall.

Personal Shield (utility) A small version of the Bubble Shield that wraps around you and moves with you. For 8 seconds it destroys enemy projectiles that hit it and blocks half of the damage you take.

TR58 Missile Turret (special) Places a turret just like the normal one, except it fires homing missiles instead of bullets. It still inherits all your items.

Who needs it

Everyone in the lobby. These are new skills, so every player's game needs to know about them.

Config

After launching the game once you'll find everything in the r2modman config editor under com.engiarsenal. Changes take effect the next time you start the game.

Section Setting Default What it does
Twin Guns DamagePerShot 0.7 Damage per shot (0.7 = 70%)
Twin Guns SecondsBetweenShots 0.16 Time between shots before attack speed
Twin Guns SpreadDegrees 0.4 How far shots can stray from the crosshair. 0 is perfect aim
Twin Guns RecoilKick 0 Camera kick per shot. 0 is none
Twin Guns ShotSound Play_commando_M1 Sound of each shot. Also try Play_wPistol, Play_bandit2_m1_rifle or Play_MULT_m1_smg_shoot
Jetpack FlightSeconds 3 How long a full tank lasts. Backup Magazines add 10% each
Jetpack RefuelSeconds 4 Time to refill an empty tank
Jetpack RefuelDelay 0.5 Wait after flying before fuel refills
Jetpack LiftSpeed 7 How fast you rise
Jetpack AirSpeedMultiplier 1.25 Sideways flying speed compared to running
Jetpack BurnDamagePerTick 0.6 Damage of each exhaust burst, which also ignites
Jetpack BurnInterval 0.25 Seconds between exhaust bursts
Jetpack BurnMaxHeight 12 How high you can be and still burn the ground
Jetpack BurnRadiusLow / BurnRadiusHigh 2.5 / 6 Size of the burn when flying low and high
Jetpack AutoBrake true Fire the jets on their own to soften hard landings, using fuel
Jetpack BrakeWhenFallingFasterThan 20 The auto brake only kicks in above this fall speed
Jetpack BrakeToSpeed 8 How slow the brake gets you before touchdown
Jetpack AlwaysNoFallDamage false Turn on to never take fall damage with the jetpack
Jetpack ShowFuelBar true Show the fuel bar on screen
Jetpack FuelBarScreenPosition 0.62 Where the bar sits, 0 is the top of the screen and 1 the bottom
Personal Shield DurationSeconds 8 How long it lasts
Personal Shield CooldownSeconds 20 Cooldown
Personal Shield BubbleRadius 2.5 Size of the bubble
Personal Shield DamageBlocked 0.5 Portion of damage blocked (0.5 = 50%)
Missile Turret MissileDamage 1.25 Missile damage compared to a normal turret bullet

Changelog

1.1.1

  • Twin Guns use smaller, dimmer gunfire effects instead of the turret's big energy shots
  • Twin Guns sound like a gun now, and the sound can be changed in the config

1.1.0

  • Twin Guns are much more accurate and no longer kick the camera
  • Fall damage is back. Instead, the jetpack auto brakes before a hard landing if you have fuel left
  • Fuel bar on screen under the crosshair
  • Personal Shield bubble is smaller and centered on you

1.0.1

  • Fixed the skills not showing up in the loadout. The game couldn't find the Engineer's files because they were looked up by the wrong name

1.0.0

  • First release, built for Risk of Rain 2 1.5 (Hallowed Concepts)
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