
EngiArsenal
Four new Engineer skills: overheating Twin Guns, a fuel-powered Jetpack that scorches the ground, an exploding Personal Shield, and a Cannon Turret. Vanilla skills untouched.EngiArsenal
Four new skills for the Engineer. They show up as extra choices in his loadout, so all of his normal skills are still there and you can mix and match.
The skills
Twin Guns (primary) The Engineer opens up with both arm cannons, alternating left and right. 70% damage per shot, fast fire rate, tight accuracy and no recoil kick, with small muzzle flashes and a real gunshot sound. Every shot builds heat. Stop shooting for a moment and it cools down, but if you max it out the guns jam with a burst of steam and lock up until they've cooled all the way back down, which takes longer than normal cooling. While they're jammed, smoke puffs out of both cannons and pulling the trigger only gives you a dry click.
Jetpack (secondary) Hold the button to fly. You rise while you hold it and can steer in any direction. Fuel only refills once you're back on the ground, so plan your landings. While you're within 5 meters of the ground your exhaust blasts it in a cone, burning and igniting any enemies down there. Fall damage still counts, but if you're about to land hard and have fuel left, the jetpack fires on its own and slows you down.
Personal Shield (utility) A small version of the Bubble Shield that wraps around you and moves with you for 8 seconds. It soaks up damage equal to half your max health and eats enemy projectiles that hit it. If it takes too much and breaks, it pulses for a moment and then explodes for 250% damage around you. You can't put up a second one while the first is still up.
TR58 Cannon Turret (special) Places a turret just like the normal one, except it fires slow, heavy explosive shells instead of bullets. The shells fly straight, so fast enemies can dodge them. It still inherits all your items.
The HUD
Three small dotted arcs wrap around your crosshair: fuel on the right, gun heat on the left, and shield health underneath. Each one only shows up when it matters and fades away when it's full or not in use. Heat flashes red when you overheat.
Who needs it
Everyone in the lobby. These are new skills, so every player's game needs to know about them.
Config
After launching the game once you'll find everything in the r2modman config editor under com.engiarsenal. Changes take effect the next time you start the game.
| Section | Setting | Default | What it does |
|---|---|---|---|
| Twin Guns | DamagePerShot | 0.7 | Damage per shot (0.7 = 70%) |
| Twin Guns | SecondsBetweenShots | 0.16 | Time between shots before attack speed |
| Twin Guns | SpreadDegrees | 0.4 | How far shots can stray from the crosshair. 0 is perfect aim |
| Twin Guns | RecoilKick | 0 | Camera kick per shot. 0 is none |
| Twin Guns | ShotSound | Play_commando_M1 | Sound of each shot. Also try Play_wPistol, Play_bandit2_m1_rifle or Play_MULT_m1_smg_shoot |
| Twin Guns | HeatPerShot | 0.05 | Heat added per shot (about 20 shots to overheat) |
| Twin Guns | CoolDelay | 0.35 | Pause after shooting before cooling starts |
| Twin Guns | CoolSeconds | 1.5 | Time to cool from full to empty normally |
| Twin Guns | OverheatCoolSeconds | 3 | Time to cool from full to empty after overheating |
| Twin Guns | OverheatSound | Play_UI_podSteamBurst,Play_engi_M2_arm | Sounds when the guns jam, comma separated |
| Twin Guns | DryFireSound | Play_engi_M1_chargeStock | Click when you try to fire while jammed. Empty for none |
| Twin Guns | OverheatSmoke | true | Smoke from the cannons while jammed |
| Jetpack | FlightSeconds | 3 | How long a full tank lasts. Backup Magazines add 10% each |
| Jetpack | RefuelSeconds | 4 | Time to refill an empty tank on the ground |
| Jetpack | RefuelDelay | 0.5 | Wait after landing before fuel refills |
| Jetpack | LiftSpeed | 7 | How fast you rise |
| Jetpack | AirSpeedMultiplier | 1.25 | Sideways flying speed compared to running |
| Jetpack | BurnDamagePerTick | 0.6 | Damage of each exhaust burst, which also ignites |
| Jetpack | BurnInterval | 0.25 | Seconds between exhaust bursts |
| Jetpack | BurnMaxHeight | 5 | How high you can be and still burn the ground, in meters |
| Jetpack | BurnRadiusLow / BurnRadiusHigh | 2.5 / 4 | Size of the burn when flying low and at max reach |
| Jetpack | AutoBrake | true | Fire the jets on their own to soften hard landings, using fuel |
| Jetpack | BrakeWhenFallingFasterThan | 20 | The auto brake only kicks in above this fall speed |
| Jetpack | BrakeToSpeed | 8 | How slow the brake gets you before touchdown |
| Jetpack | AlwaysNoFallDamage | false | Turn on to never take fall damage with the jetpack |
| Personal Shield | DurationSeconds | 8 | How long it lasts if it doesn't break |
| Personal Shield | CooldownSeconds | 20 | Cooldown |
| Personal Shield | BubbleRadius | 2.5 | Size of the bubble |
| Personal Shield | ShieldHealth | 0.5 | Damage it soaks, as a portion of your max health |
| Personal Shield | ExplosionDamage | 2.5 | Damage when it breaks and explodes (2.5 = 250%) |
| Personal Shield | ExplosionRadius | 9 | Size of the explosion |
| Cannon Turret | ShellDamage | 2.5 | Shell damage compared to a normal turret bullet |
| Cannon Turret | FireRate | 0.35 | Fire rate compared to a normal turret |
| HUD | ShowCrosshairHud | true | Show the arcs around the crosshair |
| HUD | Size | 1 | Size of the arcs |
Changelog
1.2.3
- Really fixed the heat arc's last dot. It lights up the moment the guns overheat, then the dots go out one by one as they cool
1.2.2
- The heat arc now fills its last dot right when the guns overheat
- Overheating plays a jam sound, puffs smoke out of both cannons, and gives a dry click if you keep pulling the trigger
1.2.1
- Fixed the Personal Shield hum looping forever after the shield popped. It now starts when the bubble goes up and stops when it goes away
1.2.0
- Twin Guns overheat. Heat builds as you shoot, and maxing it out locks the guns until they fully cool
- Jetpack burn only reaches 5 meters down, and fuel only refills on the ground
- Personal Shield now has its own health (50% of yours). When it breaks it pulses and explodes for 250% damage
- Personal Shield can't be used again while it's up, so holding the key no longer burns both charges
- Missile Turret is now the Cannon Turret: slow, heavy shells that fly straight and can miss
- New HUD: fuel, heat and shield health are small arcs around the crosshair that fade out when not needed
- Old settings are updated automatically and leftover ones are cleaned out
1.1.1
- Twin Guns use smaller, dimmer gunfire effects instead of the turret's big energy shots
- Twin Guns sound like a gun now, and the sound can be changed in the config
1.1.0
- Twin Guns are much more accurate and no longer kick the camera
- Fall damage is back. Instead, the jetpack auto brakes before a hard landing if you have fuel left
- Fuel bar on screen under the crosshair
- Personal Shield bubble is smaller and centered on you
1.0.1
- Fixed the skills not showing up in the loadout. The game couldn't find the Engineer's files because they were looked up by the wrong name
1.0.0
- First release, built for Risk of Rain 2 1.5 (Hallowed Concepts)