


This is a last resort for disabling things in the game, you should use the config from source mod if available.
Each type of content has a config that needs to be enable to generate configs for that section.
Config sections are disabled by default, existing config file will automatically enable edited sections.
Create a config for every item and equipment that allows hiding said item or equipment.
Prevents items and equipment from showing up anywhere that draws from the normal drop pool :
Probably does not prevent items from showing up by other means (untested) :
Create a config for every artifact that prevents artifact from being selected in the lobby.
Create a config for every difficulty that prevents difficulty from being selected in the lobby.
Create a config for every survivor that prevents survivor from being picked in character select or from rolling in metamorphosis.
Create a config for every named skill that removes said skill from all SkillFamilies.
Intended for removal of selectable skills in lobby, not sure what might break from disabling other skills.
If all skills get removed from a SkillFamily, then the default skill will still be available.
Config to remove empty SkillFamily (disabled by default)
Create a config for every skin to remove said skin from being chosen.
Allows the disabling of monsters and interactables spawned by the Director.
Generates a config entry for all bodies.
Disabled bodies are removed from the log book.
Prevents all SpawnCards that would spawn this body from being used, to disable only some variants of a monster instead look in the [SpawnCard] config section.
These configs only affect monsters spawned in using SpawnCards, so some configs will do absolutely nothing.
If you want to disable purchasable drones from spawning, instead look in the [SpawnCard] config section.
Generate a config for every spawn card used by the Director.
There is no catalog for SpawnCards, so config entries are generated when visiting a stage or when checking if the SpawnCard can be used.
Some SpawnCards have different variations that you may also want to disable. (for example snow covered variations of monsters and interactables)
CharacterSpawnCards (starts with csc in config name) allows prevention of specific variants of a monster from spawning.
InteractableSpawnCards (starts with isc in config name) allows prevention of specific variants of interactables from spawning. (includes purchasable drones)
Requires Bepinex and HookGenPatcher.
Use r2modman or place inside of Risk of Rain 2/Bepinex/Plugins/
v1.4.1 - Nullcheck DCCS.
v1.4.0 - Updated for AC.
v1.3.3 - Added generate configs for each content type. Avoid generating configs for sections that have not been changed.
v1.3.2 - Nullcheck SpawnCards.
v1.3.1 - Fixed Skin disabling.
v1.3.0 - Updated for SotS.
v1.2.4 - Added support for Difficulties. Config to remove empty SkillFamily.
v1.2.3 - Added an additional check to find and disable skills from some mods that weren't being detected before.
v1.2.2 - Added Skin disabling.
v1.2.1 - Added a safeguard against invalid config names preventing the game from loading.
v1.2.0 - Unnamed SpawnCards no longer generate ConfigEntries. Added support for Artifacts and Skills.
v1.1.0 - SpawnCard support.
v1.0.1 - Added Survivor disabling.
v1.0.0 - Initial Release.