StormItemBuffs
Buffs and fixes many Seekers of the Storm items. Nerfs Twisted Elites. Buffs can be turned off if only fixes desired.
Last updated | 2 weeks ago |
Total downloads | 81268 |
Total rating | 7 |
Categories | Tweaks Items |
Dependency string | Wolfo-StormItemBuffs-1.2.0 |
Dependants | 21 other packages depend on this package |
This mod requires the following mods to function
bbepis-BepInExPack
Unified BepInEx all-in-one modding pack - plugin framework, detour library
Preferred version: 5.4.9RiskofThunder-R2API_Language
API for modifying the language localisation of the game
Preferred version: 1.0.1README
Seekers of the Storm Item Buffs
This mod aims to make some of the worse items from the DLC better until we get official rebalances.
Each item has a config to disable the changes.
If you're here for just fixes, you can disable all the buffs too.\
Item Changes
Icon | Name/Effect | |
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White Items |
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Knockback Fin Now has a 10% (+10% per stack) chance. (Still hyperbolic, ~9.1% at one stack) Fixed the chance not working with Luck. Now deals 80% TOTAL damage when knocking around enemies. (This attack has a proc of 0) Now works on airborne enemies, knocking them down instead. (This can deal mild fall damage.) Now works on bosses & champions. (at reduced knockback) Now has a cooldown per enemy of 0.5s (Vanilla is 5s) Proc damage inspired by Boxing Glove from RoR:Returns. For times where the knockback is not the most deseriable thing, at least it does damage now. |
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Antler Shield Always reflects damage. Reflect damage increased to 100%. No longer stacks. Reflect damage limited to 800% (+800% per stack) of your damage. Reflect damage procCoeff now 0.25 Now gives 6 (+6 per stack) Armor. Stacking won't be as good on small but still allows you to reflect really big hits. This item idea can work. Maybe not the best as a white. But the vanilla stats are a joke. The armor also helps so taking damage is less bad. (If only Fix enabled, fixes chance not working with Luck) |
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Chronic Expansion Capped buff amount at 3 (+1 per stack). Damage per stack lowered to 2.5% Damage at max buffs is 30% (+20% per stack) Now needs 4 kills per buff. (Instead of 5) Now resets after 7 seconds. (7s of no hurting/killing instead of 5s) Fixes attacks with 0 proc coeff not resetting the timer. Fixes the timer not being reset when hitting a variety of enemies. Fixed the damage at 1 item stack being 6%. Fixed* the damage granted not scaling with level ups. (*Unclear if this is a bug or bad design decision) Should be a more consistently useful item, while cutting some edge cases. (Forgive me please spam). |
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Bolstering Lantern Now activates at 90% health. Now grants 20% (+20% per stack) movement speed instead of damage. Fixed it not working on enemies. Easier activation method is something requested often. Another speed white should help balance things out and the mod makes 2 other whites better damage options too. |
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Warped Echo Echoed damage now triggers Repulsion Armor. Echoed damage now triggers Planula. Echoed damage no longer puts you into danger. -This means it no longer messes up Shield, Opal and Slug Fixed bug where you would NOT go into Danger if the hit that triggered Echo didn't do Green Health damage. Now shows a debuff when Echoed damage is incoming. (this is in vanilla just hidden) Fixed Echoed damage applying Eclipse 8 Curse. (it normally applies curse twice) Fixed Echoed damage not being Non-Lethal when original hit triggered OSP. (Yes this is a bug, they just messed it up) This item shouldn't border on Lunar status and obvious synergies not working is bad. |
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Green Items |
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Unstable Transmitter Now deals 3500% (+700% per stack) damage. Now deals damage in a range of 35. (up from 25) Now grants 5 seconds of Immune instead of 2 seconds of Hidden Invincibility. Fixed it not working before Elixirs. (The item normally never activates if you have Elixir ready) |
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Luminous Shot Changed damage to 80% (+80% per stack) per second of secondary cooldown. (ie: 3s cooldown for 240%, 1.6x of normal, 8s cooldown for 640%, 4.26x that of normal. ) Can now Proc things. (Good with bands) Stacking no longer increases maximum charges. Fixed not properly using the damage stat. Making it not work with damage stat ups. Damage scaling with cooldown will make it consistent on everyone. (Still technically worse DPS wise than Shuriken, but a lot better than vanilla) |
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Noxious Thorn Now has a 37.5% chance. Now inflicts 2 (+1 per stack) bleed And debuffs every time. Fixed the chance not working with Luck. Fixed it applying DoTs based on Coeff that triggered the attack. Fixed the Strong Burns applied by it being weaker than normal Burns. As it's bugged and does 3 bleed in vanilla. 37.5% of 2 bleed will be the same damage output just, more consistent. More Debuffs applied should also help it's main idea and scale better. (Mod does not fix it being 3 bleeds instead of 2 if only fixes applied) | ||
Prayer Beads Fixed always counting as -1 item stack if you scrapped it. Fixed counting as one less than what you have when printed. Now is +10% stats per stack. No longer appears in printers. | ||
Red Items |
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War Bonds Now grants 120 (+80 gold) on stage start. (no longer scales with level) Now grants upwards of a 30% attack speed boost and 40% speed boost based on money you have. Capping at 400 gold. (Scales with Time) Stat boost inspired by Golden Gun from RoR:Returns. (If fix only then fix it giving 25 less gold than intended) |
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Growth Nectar Buff can now be activated consecutively. (Instead of only getting the buff again after it runs out; Fix) Fixed the following items not counting as buffs: -Runald & Kjaros Band -Singularity Band -Safer Spaces -Bens Raincoat -Spectral Circlet Now counts the following items as buffs: -Cautious Slug -Rose Buckler -Frost Relic |
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Runic Lens Removed the 50% proc chance cap. Removed the 7500% damage cap. This item is still like paradoxically better on small frequent hits for overall dps instead of large hits. |
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Electric Boomerang Now shocks for 5s instead of stunning stacking a lot of stun. Meant to be for fun. Slightly better against crowds, worse against stunning single targets. Damage is the same. |
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Sonorous Whispers Fixed chance being 3% instead of 4% as stated in change logs. |
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Elites |
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Twisted Elites Limited thorn reflect range to 42m. (The bubble itself is 30.5m large as comparison) 0.0 Proc Coeffiecent. This means elite effects like Malachite aren't applied by thorns Short Cooldown. (Prevents multiple thorns from shotgun attacks & makes rapid procs not instantly kill you) Now have 18x health (instead of 13x) and 7x damage (instead of 10x), to better match stats of other Tier 2s. This should make them far less evil. The range limit makes "staying further away" an actual counter strategy. |
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Gilded Elites Lowered Health to 4x (from 6x) They are confirmed to get a health nerf. Seemingly will also get reworked too. |
Fixes Chance Dolls Shrine effect being invisible.
Fixes Unstable Transmitters model being too high.
Fixes War Bonds model being half black.
Fixes Lum Shots effect having blue light because it's a copy of Charged Perferators effect.
AI Blacklists Chronic Expansion and Warped Echo as it still seems to cause enemies to glitch out randomly.
Fixes Burns and Poisons removing all DoT effects when they end.
Removes Burns Buff staying for 1 second longer than the actual damage effect.
Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.