Seekers of the Storm Item Buffs
This mod aims to make some of the worse items from the DLC better until we get official rebalances.
Each item has a config to disable the changes.
If you're here for just fixes, you can disable all the buffs too.\
Item Changes
| Icon |
Name/Effect |
White Items |
 |
Knockback Fin
Now has a 10% (+10% per stack) chance.
Fixed the chance not working with Luck.
Now deals 80% TOTAL damage when knocking around enemies. (This attack has a proc of 0)
Now works on airborne enemies, knocking them down instead. (This can deal mild fall damage.)
Now works on bosses & champions. (at reduced knockback)
Now has a cooldown per enemy of 0.5s (Vanilla is 5s)
Proc damage inspired by Boxing Glove from RoR:Returns.
For times where the knockback is not the most deseriable thing, at least it does damage now.
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 |
Antler Shield
Always reflects damage.
Reflect damage increased to 100%. No longer stacks.
Reflect damage limited to 800% (+800% per stack) of your damage.
Reflect damage procCoeff now 0.
Now gives 6 (+6 per stack) Armor.
Stacking won't be as good on small but still allows you to reflect really big hits.
This item idea can work. Maybe not the best as a white. But the vanilla stats are a joke.
The armor also helps so taking damage is less bad.
(If only Fix enabled, fixes chance not working with Luck)
</td>
</tr>
<tr>
<td><img src="https://riskofrain2.wiki.gg/images/thumb/d/d0/Chronic_Expansion.png/128px-Chronic_Expansion.png" width=128></td>
<td>
<b>Chronic Expansion</b><br>
Now needs 4 kills per buff. (Instead of 5)<br>
Now resets after 7 seconds. (7s of no hurting/killing instead of 5s)<br>
Now counts DoT damage as combat. (Unclear if fix)<br>
Capped buff amount at 3 (+1 per stack).<br>
Removed buffs granting more damage per buff.<br>
<br>
Fixed the damage at 1 item stack being 6%.<br>
Fixed* the damage granted not scaling with level ups. (*Unclear if this is a bug or bad design decision)<br>
<br>
Should be a more consistently useful item, while cutting some edge cases. (Forgive me please spam).
</td>
</tr>
<tr>
<td><img src="https://riskofrain2.wiki.gg/images/thumb/5/50/Bolstering_Lantern.png/128px-Bolstering_Lantern.png" width=128></td>
<td>
<b>Bolstering Lantern</b><br>
Now activates at 80% health.<br>
Now grants 5% (+5% per stack) damage and 20% (+20% per stack) speed.<br>
<br>
Easier activation method is something requested often.<br>
Another speed white should help balance things out and the mod makes 2 other whites better damage options too.
</td>
</tr>
</tr>
<tr>
<td><img src="https://riskofrain2.wiki.gg/images/3/3e/Warped_Echo.png" width=128></td>
<td>
<b>Warped Echo</b><br>
Echoed damage now triggers Repulsion Armor.<br>
Echoed damage now triggers Planula.<br>
Echoed damage no longer puts you into danger.<br>
-This means it no longer messes up Shield, Opal and Slug<br>
Fixed bug where you would NOT go into Danger if the hit that triggered Echo didn't do Green Health damage.<br>
Now shows a debuff when Echoed damage is incoming. (this is in vanilla just hidden)<br>
Fixed Echoed damage applying Eclipse 8 Curse. (it normally applies curse twice)<br>
Fixed Echoed damage not being Non-Lethal when original hit triggered OSP. (Yes this is a bug, they just messed it up)<br>
<br>
This item shouldn't border on Lunar status and obvious synergies not working is bad.
</td>
</tr>
<td colspan="3" align="center"><h3>Green Items</h3></td>
</tr>
<tr>
<td><img src="https://riskofrain2.wiki.gg/images/e/e0/Unstable_Transmitter.png" width=128></td>
<td>
<b>Unstable Transmitter</b><br>
Now deals 3500% (+700% per stack) damage.<br>
Now deals damage in a range of 35. (up from 25)<br>
Now grants 5 seconds of Immune instead of 2 seconds of Hidden Invincibility.<br>
Fixed it not working before Elixirs. (The item normally never activates if you have Elixir ready)<br>
</td>
</tr>
<tr>
<td><img src="https://riskofrain2.wiki.gg/images/2/25/Luminous_Shot.png" width=128></td>
<td>
<b>Luminous Shot</b><br>
Increased damage to 200% (+200% per stack).<br>
Decreases secondary cooldown by 15% on first stack.<br>
Stacking no longer increases maximum charges.<br>
Fixed not properly using the damage stat. Making it not work with damage stat ups.<br>
<br>
Easier activation and greater reward should help the item stand out more.
</td>
<tr>
<td><img src="https://riskofrain2.wiki.gg/images/4/4b/Noxious_Thorn.png" width=128></td>
<td>
<b>Noxious Thorn</b><br>
Now has a 33% chance.<br>
Fixed the chance not working with Luck.<br>
Now inflicts 2 (+1 per stack) debuffs.<br>
Now inflicts bleed + every Other present stackable debuff at the same time.<br>
Fixed it not applying multiple stacks of bleed.<br>
Fixed it not applying more debuffs.<br>
Fixed it applying DoTs based on Coeff that triggered the attack.**<br>
Fixed it using the damage stat of the enemy that triggered the attack.**<br>
Fixed the Strong Burns applied by it being weaker than normal Burns.<br>
Fixed it not applying more Essence of Heresy stacks.<br>
<br>
Higher chance and more debuffs should help it's intended effects.<br>
Should be more in line with Razorwires damage output.<br>
**It is unclear if this is somehow intended. If it is, it is stupid but would increase the damage of DoTs.
</tr>
<tr>
<td><img src="https://riskofrain2.wiki.gg/images/thumb/3/36/Prayer_Beads.png/128px-Prayer_Beads.png" width=128></td>
<td>
<b>Prayer Beads</b><br>
Fixed always counting as -1 item stack if you scrapped it.<br>
Fixed counting as one less than what you have when printed.<br>
Now is +10% stats per stack.<br>
No longer appears in printers.
</tr>
<td colspan="3" align="center"><h3>Red Items</h3></td>
</tr>
<tr>
<td><img src="https://riskofrain2.wiki.gg/images/7/75/War_Bonds.png" width=128></td>
<td>
<b>War Bonds</b><br>
Now grants 120 (+80 gold) on stage start. (no longer scales with level)<br>
Now grants upwards of a 30% attack speed boost and 40% speed boost based on money you have. Capping at 400 (+200 per loop) gold. (Scales with Time)<br>
<br>
Stat boost inspired by Golden Gun from RoR:Returns.<br>
(If fix only then fix it giving 25 less gold than intended)
</td>
</tr>
<tr>
<td><img src="https://riskofrain2.wiki.gg/images/8/8e/Growth_Nectar.png" width=128></td>
<td>
<b>Growth Nectar</b><br>
Buff can now be activated consecutively. (Instead of only getting the buff again after it runs out; Fix)<br>
<br>
Fixed the following items not counting as buffs:<br>
-Runald & Kjaros Band<br>
-Singularity Band<br>
-Safer Spaces<br>
-Bens Raincoat<br>
-Spectral Circlet<br>
<br>
Now counts the following items as buffs:<br>
-Cautious Slug<br>
-Rose Buckler<br>
-Frost Relic<br>
</td>
</tr>
<td><img src="https://riskofrain2.wiki.gg/images/d/d3/Runic_Lens.png" width=128></td>
<td>
<b>Runic Lens</b><br>
Removed the 50% proc chance cap.<br>
Removed the 7500% damage cap.<br>
<br>
This item is still like paradoxically better on small frequent hits for overall dps instead of large hits.
</td>
</tr>
<td><img src="https://riskofrain2.wiki.gg/images/8/8d/Electric_Boomerang.png" width=128></td>
<td>
<b>Electric Boomerang</b><br>
Now shocks for 5s instead of stunning stacking a lot of stun.<br>
</td>
</tr>
</tr>
<td colspan="3" align="center"><h3>Elites</h3></td>
</tr>
<td><img src="https://riskofrain2.wiki.gg/images/thumb/4/43/Status_AffixBead.png/64px-Status_AffixBead.png" width=128></td>
<td>
<b>Twisted Elites</b><br>
Limited thorn reflect range to 42m. (The bubble itself is 30.5m large as comparison)<br>
0.0 Proc Coeffiecent. This means elite effects like Malachite aren't applied by thorns<br>
Short Cooldown. (Prevents multiple thorns from shotgun attacks & makes rapid procs not instantly kill you)<br>
Reflect damage now 5% max health. (instead of 2.5% max health)<br>
Now have 18x health (instead of 13x) and 7x damage (instead of 10x), to better match stats of other Tier 2s.<br>
<br>
This should make them far less evil. The range limit makes "staying further away" an actual counter strategy.
</td>
</tr>
</tr>
</tbody>
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Fixes Chance Dolls effect being invisible.
Fixes Unstable Transmitters model being too high.
Fixes War Bonds model being half black.
Fixes Lum Shots effect having blue light because it's a copy of Charged Perferators effect.
AI Blacklists Chronic Expansion and Warped Echo to fix invulnerable enemies.
Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.