Risk of Rain 2
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Bug fix pack that fixes confirmed larger gameplay bugs.
occasional smaller gameplay stuff
and various visual & audio issues.

Some fixes are Server Side, some are Client Side, some are Client Specific.

Generally recommended for everyone.

Also technically is a library mod, this should have no impact on the end user.

Fixes the following :

Corrects or details various wrong item, survivor, drone, admin command descriptions.

Item & EquipmentFixes

Warped Echo echoed hits no longer activating Planula & Repulsion Armor Plate. (It worked in some prior versions)
Warped Echo echoed hits double-dipping some damage increases of the attacker. (i.e. Watch, Lunar Ruin)\

Deus Ex Machina Blessing being consumed on attacks that cannot proc. (0 damage or 0 procCoefficient attacks)

Stone Flux Pauldron reducing speed twice. (-200% rather than -100%)

Hearty Stew never working on certain amounts of Eclipse curse. (Due to a floating point discrepancy)

Most AC debuffs activating Growth Nectar. (Only buffs specifically tagged to not work with Nectar dont activate it, instead of more logically filtering out debuffs automatically.) (Mod makes it so that debuffs will be filtered out automatically, including modded ones.)

Elusive Antler producing errors on things that move differently. (Stationary Turrets, RemoteOp Drones)
Elusive Antler not working on Devoted Lemurians. (Due to wrong authority check.)

Bandolier not working on some drones & allies. (Due to wrong authority check.)

Charged Perferator rolling for crit instead of inheriting like other procs.

Unstable Transmitters effect being removed by cleansing effects. (Accidentally tagged as a cooldown buff)

Executive Card no longer fails if you open Multi Shops too quickly. (Removing the 0.1 cooldown does should not impact gameplay in other ways)

For Retool, Enigma, Bottled Chaos, Functional Coupler:

  • Sawmerang not bleeding if you don't have the equipment in your main slot.
  • Milky Chrysalis wings disappearing mid-flight.

Removes Warbanner from Best Buddies above level 99, to avoid spam and lag.

Some item tags were adjusted, to better match others.
- Equipment items unblacklisted for Scavs.
- Kinetic Dampner and Egocentrism AIBlacklisted. (Too oppressive and high damage against melee survivors)
- Hunters Harpoon missing OnKill.
Item Visuals:

Mercurial Rachis visual radius being slightly too big.

Deskplant visual being small.

Survivor & Drone Fixes

Jailer Drone just firing, instead of getting into a good position before Jailing. (It is meant to hover above the enemy like Bombardment drones, instead of often firing below or not aiming at enemies.)

Chef Boosted Sear Oil Puddles dealing 0% instead of 20% damage.

Captain Beacons being unable to crit.

Drifter's Tinker being able to apply 3 debuffs that do literally nothing.

Player Visuals:
Bandit skins missing accessories.
Engineer's DLC4 skin using the wrong model for Grenades.

Railgunners Scope being more opaque than in the past

"DroneBuff" icon not appearing for non-drone mechanical allies, despite those being buffed as well.\
"DroneBuff" icon not disappearing, if related item effects disappear.

Broken Flame & Missile Drone clip less into the ground.

Monster Fixes

XI Construct Exit Shield state not playing.

Lunar Golems only being able to spawn on places that have a ceiling. (Only noticible during Dissonance and Family Event)

Childs are now immune to the sun. (Like Parents)
Twisted Scavengers are now immune to void implosions. (Like other final bosses)

Drones no longer leave a repairable drone, dulicating themselves, if they have a revive.

Mob Visuals:

Solus Scorchers Grease no longer spawns midair or get stuck in the sky.\
Solus Extractor legs are now elite colored.  
Solus Distributors not casting shadows.

False Son using wrong Death Message since launch.

Gilded Elite corpses looking like blazing elite.

Stage Fixes

Bazaar Seers being able to select Pre-Loop variants, Post-Loop.
Bazaar Seers being able to select 2 Plains/2 Roosts.

Simu-Sanctuary & Simu-Commencement not being able to spawn Lunar Pods. (But they still take credits)

A Bulwarks Ambry using the wrong DLC1 spawn pool
A Bulwarks Ambry spawning the wrong Alpha & XI Construct

Child & Grandparent not spawning during Parent family event.

Gameplay Other Fixes

Shrine of Descent requiring exponentially more pages to spawn instead of linearly more in multiplayer.

Newt Altars will no longer be purchasable after the Teleporter. (Like pre SotS)

Drone Combiner no longer spawns with Devotion. (Other drone interactables dont spawn)
Drone Shop can now spawn with Sacrifice. (Presumably an overseight from copy pasting)
Limits Altar of Gold to 1 per stage.

Gamemode Fixes

Eclipse Runs kicking all players out of the lobby, forcing you to restart the lobby every time.

Simulacrum End-of-Wave Enemy Indicators not re-appearing if a enemy respawns from Dios.

Simulacrums Fog ramping up 25x slower than what is intended.
Removed Chance Doll from Simulacrum, as there are no Shrine of Chance.
-(Unless SimulacrumAdditions is installed)

Artifact Fixes

Fixes Vengence breaking if someone is a RemoteOp drone. (Dead players dont spawn Umbras normally, so players playing as Drones either. They would also be awful to fight.) Fixes Vengence + Swarms spawning one of them as not an Umbra/Without any items.\

Fixed 10 bugs or errors with Artifact of Devotion leading to :

  • Lemurian evolution no longer results in all but 1 Lemurian having less items than intended, until gaining/losing a Lemurian
  • Lemurian wont randomly lose item effects such as Opal, Focus Crystal, etc.
  • Lemurians gotten from the Artifact Trial will be able evolve into elites.
  • Lemurian evolution wont fail anymore if 1 or more Lemurians are in a bugged state.
  • Lemurian inventories get properly deleted on all run ends.
  • Devoted Lemurians being tagged as Devoted, instead of Wild Lemurians.
    • Different spawn sound
    • Work with Spare Drone Parts & Box of Dynamite. (Strange but intended synergy, that without this mod can be seen with Happiest Mask instead)

Artifact of Glass will now make you and minions appear glass-like, like Shaped Glass.

Multiplayer / Client fixes

(Most fixes in the mod are host-dependent, these ones only matter if you have it installed)

Aurelionite Fragments & Potentials now spin for clients.
Prayer Beads desyncing for clients, leading to various visual issues.
Spider-Mines constantly beeping for clients

Simulacrum teleporting Clients into the void instead of the Focus.
Simulacrum not pointing out enemies at the end of waves for Clients.

Drone Combiner having some visual bugs on clients.

Visual

Deep Void Signals Beam being flat.

Shrine of Shaping and Seed of Life not using the revive effect. (They attempt to spawn a unfinished object)

Lunar Exploder not having a subtitleToken.

Halcyon Shrine often not having its tip golden due to a redundant check.

Broken Flame & Missile Drones often spawning in the ground.

Aurelionite Geodes only appearing on Radar Scanner, after they are broken, instead of when unbroken.

Audio

War Bonds should no longer play the Horn if 0 missiles would be fired.

Scavengers not playing their Spawn Sound

Cauldrons not playing their sounds

Misc

Logbook Fixes :

  • Eclipse not incrementing Wins / (Thus not unlocking logs)
  • Devoted Lemurians being in log instead of wild.

Blue/Green/Access Portal messages will now open chat if they appear at the start of a stage.

Golden Diebacks Mushruum Fruit not dropping healing orbs or playing effects.

Chef Boost showing stacks of the buff, despite not being a stackable buff.

Treeborn Canopy & Helminth Hatchery being blacklisted from Random Stage Order.

Item/Survivor description fixes can be turned off in case you play with rebalance mods.
But should work fine even if you don't.

For Other Mods

Fixes up some unused content, should have no impact on regular gameplay.

Void Eradicators are less unfinished:

  • Enables some particles
  • Adds price transform
  • Item models wont randomly be shrunk down a ton.
  • Doesnt vanish when too close to camera
  • Suppresed Scrap is tiered and usable, but kept hidden from log.
  • Suppresed Items tab wider so item icons arent clipping

This mod contains a library mod that my other mods require, for now I don't really see any issues with bundling these together.
If people would prefer these to be seperate, tell me.

Report bugs to @Wolfo.wolfo in the Risk of Rain 2 discord or RoR2 Modding discord.
If you're reporting a bug that isn't something obvious include the log file.

Thank you to:

  • EclipseMultiplayerDisconnectFix By NotABot
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