Risk of Rain 2
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Date Uploaded
5 years ago
Downloads
605
Size
40KB
Dependency string
Ya_boi_PHAT-merc-1.2.0

Overview


Adds a few toggleable Mercenary tweaks

M1 Attack Speed Fix, enabled by default, makes merc's 3rd m1 unaffected by attack speed, allowing you to take attack speed items without worrying about your m1 extension timing

M2 Attack Speed Ignore, not yet implemented

Full Jump Reset, disabled by default, resets ALL of your jumps on kill, including your ground jump, pretty fun, but very cursed looking

Extra Jump On Kill, enabled by default, give you 1 jump back when killing an enemy, amount can be configured, numbers higher than 1 can give more jumps than you started with, which will disappear when you touch the ground

Single Target Evis, not yet implemented

Evis Massacre, enabled by default, adds the massacre upgrade from StandaloneAcnientScepter, but with the 2x duration removed, resets Eviscerate's duration on kill, allowing you to chain-kill groups of enemies

this mod is essentially the beta of a new mod that I'm calling MercTweaks. once I can implement the remaining features I have planned for it, I will release it, and cease updating this mod don't worry, it'll do anything this mod can, and more

Changelog


v1.0.1 I think I uploaded the wrong dll last time, causing the mod to do nothing, it should work now

v1.1.0 added a config for M1AttackSpeedFix, the debut feature of this mod added JumpResetOnKill, idea by muddak#3292 aka FancyFrenc, killing an enemy resets all of your jumps, allowing for cool aerial combos added EvisMassacre, the Massacre upgrade from StandaloneAncientScepter, with the 2x duration removed, credit to DestroyedClone and ThinkInvisivle for coding SAS, and DestroyedClone for giving me permission to use the Massacre code big credit to Lady Withor⛧#9994 and the other folks in the ror2-modding channel of the official discord for contributing a huge portion of the code for JumpResetOnKill, and M1AttackSpeedFix

v1.2.0 changed JumpResetOnKill to FullJumpReset (just a namechange) added ExtraJumpOnKill and JumpAmount, as an alternative to FullJumpReset, that only gives a set number of jumps on kill

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