
You are viewing a potentially older version of this package. View Latest Version
FlavoredCommando
Several alternative primaries to spice up Commando!Flavored Commando
Adds a few new primaries to Commando with some extra spicy gimmicks!
Current primaries include:
- Triple Tap, centered around item proccing
- Headshot, scaling with critical strikes
- Buster Shot, reimagining commando as a close-ranged bruiser
- Phase Slug, based on precision and resetting cooldowns
Other notes / features:
- BetterUI Skill Proc Coefficient display compatibility
- Functionally works in multiplayer, but sounds (and maybe effects/animations I don't remember) only work for whoever is shooting
- No configs yet
- Not all skills have icons yet
- Not sure if I will ever get there, but I do plan to add SkillsPlusPlus compatibility
#Change Logs
0.4.0
- Added phase slug
- Bruh
- I think thats it for new primaries. I'll work on polishing what I have
0.3.0
- Added BetterUI Proc Coefficient display compatibility
- Reworked triple tap so its a little bit more unique. Fires in 3 round bursts Increased damage (40% damage -> 50% damage) Significantly reduced attack speed (8/s -> 6.67/s) Reduced attack speed scaling past 1.5 (6.67/s/as -> 6/s/as) Echo damage can proc and has a proc coefficient of 0.2 Echo damage can no longer crit
- Reworked buster shot to be more inline with other attacks. Reduced bullet count (10 bullets -> 8 bullets) Increased damage per bullet but removed health scaling (10% damage + 1% combined max health -> 30% damage) Increased healing per bullet (0.5% max health -> 1% max health) Reduced attack speed (2.5/s -> 1.25/s)
- Reworked headshot to provide more than a garbage primary that becomes busted at high crit rate. Increased attack speed (2/s -> 3.33/s) Decreased damage (175% damage -> 150% damage) Removed crit scaling from primary damage Added a damage multiplier for hits that crit based off of half of crit rate
- I know people probably don't care too much about these numbers (and they probably aren't balanced the best either), but I put them here because I don't think I'll be changing them again for a while
0.2.2
- Triple Tap icon
- ASSET BUNDLES IS WORKING
- It was actually working the whole time, which explains why I had so much trouble debugging
- I was just being extrememly stupid and setting the SkillDef icon before I loaded the asset bundle
0.2.1
- Pretty sure I fixed the bug of explosions going insane
- Still trying to get assetbundle stuff working
0.2.0
- Added bustershot
- Uhhhhhhh bugfix and stuff
- I did not put enough checks in my hooks, causing various things to just not happen
- Please feel free to let me know of any further bugs on discord (YayLollerp#4457)
0.1.0
- Initial release (Triple Tap and Headshot)
- This is my first RoR2 mod I've actually decided to upload to Thunderstore
- I have absolutely no idea what I am doing
- I'm sorry if this sucks and is utter garbage and I am doing everything wrong
- Also this first version was made in one night