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Have you ever died with Pluripotent Larva and thought, "wow, that didn't corrupt literally all of my items. this game sucks!" I uh, me neither, but..anyway...
This mod adds 6 void items: 4 common/white, 1 uncommon/green, and 1 legendary/red. All of them have lore entries too. More to come! This mod (clearly) requires Survivors of the Void.
| Icon | Name | Effect | Void Pairing |
|---|---|---|---|
| Abyss-Touched Adze | Deal more damage to enemies with lower health. | Corrupts Crowbars |
|
| Clockwork Mechanism | Increase the number of interactables per stage. Taking damage to below 25% health breaks a random item, with a cooldown of 3 seconds. | Corrupts Delicate Watches |
|
| Enhancement Vials | Upgrade an item at low health. Consumed on use. | Corrupts Power Elixirs |
|
| Extraterrestrial Exhaust | Upon activating a skill, fire a number of rockets depending on the skill's cooldown. | Corrupts Fireworks |
|
| Executioner's Burden | Your 'On-Kill' effects occur an additional time upon killing an elite. Killing blows on elites are lucky. | Corrupts Old Guillotines |
|
| Lens-Maker's Orrery | Increased effectiveness of lens-related items. Your Critical strikes can dip an additional time. | Corrupts Laser Scopes |
Both the base and stacking effects of these items are customizable. Except Enhancement Vials.
You can contact me on Discord in the RoR2 Modding server or simply message me, @Zenithrium#7082. I'd love to hear about more item ideas or if you think any item could use a buff, nerf, or even a rework. You can also check out the Github and leave a pull request or issue.
v1.1.0: ""E"" Update
v1.0.0: