


This mod allows you to randomize your run in a unique way. You can specify the maximum number of items that each tier will be allowed to generate. For example, say you only want 10 different Tier 1/White items to spawn then you can set the value in the config to 10. When the new run starts, it will select 10 white items at random and add those to the available drop items list, so those 10 white items will be the only white items you will see this run.
The available tiers to modify are, Tier 1 (white), Tier 2 (green), Tier 3 (red), Boss (yellow), Lunar (blue), and equipment. Any value set to 0 will make the mod ignore that tier, and you will get all available items for that tier. You can also enable or disable the entire mod in the config as well, so you don't have to uninstall or change all values back to 0 to get back to vanilla functionality. The items list will be randomized with each new run, so you should see fairly different results every time, depending on how many items you selected from each tier.
You can customize how many Healing, Utility, and Damage items drop in your runs. There are three new settings in the config file for these values, and they are percentage based. So if you want half of your items to be Healing and the other half to be Damage then you would set "HealingTypePercentage" to 50, and DamageTypePercentage to 50. One thing to note with this is that each Type (Damage, Healing, Utility) only has a set amount of items in those categories, I believe Utility has something like 12. If you have 30 total items set between Tiers 1, 2, and 3 and you set Utility to 50 percent, then you will get every available utility item, and the rest of the 30 items will be filled out according to your config file. A value of -1 means that you want to ignore this field and just take a random number of that type. 0 means you want 0 items of that type. The sum of the three fields must not exceed 100. The values you have in your config for Tiers 1, 2, and 3 WILL take precendence over the Type percentages. For example if you have 8 items allowed between Tiers 1, 2, and 3 and you have DamageTypePercentage = 25, UtilityTypePercentage = 25, and HealingTypePercentage = 0, then 2/8 items will be Damage, 2/8 items will be Utility, and the other 4/8 items will be selected at random from all three types.
There are custom commands with this mod, all starting with "itemroulette_" that can be used in the game's console (Alt + Ctrl + `). These commands allow you to update any of the values within the config file without the need to restart the game. Alternatively you can update the config file itself and reload the config by pressing "F10";
This mod is still a work in progress. I'm extremely new to the modding scene so I apologize if any issues do arise. If you do happen to notice any issues please feel free to message me on Discord. I'm in the Risk of Rain 2 Modding discord.
Changelog: 1.0.0 -Added the ability to customize the number of Healing, Utility, and Damage items
0.7.0 -Fixed incompatibility issue where chests would not drop items when using the following other mods: Item Pack, Bigger Bazaar, ShareSuite.
0.6.0 -Added custom commands to allow config values to be updated without closing the game
0.5.0 -Beta release