


This mod allows you to randomize your run in a unique way. You can specify the maximum number of items that each tier will be allowed to generate. For example, say you only want 10 different Tier 1/White items to spawn then you can set the value in the config to 10. When the new run starts, it will select 10 white items at random and add those to the available drop items list, so those 10 white items will be the only white items you will see this run.
There is a section in the config file called New Total Item Counts. This is where you will specify the total number of items for each tier you would like to be available to you throughout the run. If you want all items available for that tier, set the value to 0.
If any of these values are "invalid", i.e. less than 0 or more than the total number of items in that tier, then the mod will just default to using all available items for that tier, so there will be no limit.
The list of available tiers to modify are:
There is a section in the config file called Item Tag Percents. In this section, you can customize how many Healing, Utility, and Damage items drop in your runs. If you want half of your items to be Healing and the other half to be Damage then you would set HealingTypePercentage to 50, and DamageTypePercentage to 50.
0 means you want 0 items of that type. The sum of the three fields, obviously, should not exceed 100.
If you really don't want to do math and you really only care about a specific tag, say Damage, then you can set Damage to your desired percent, and then set the other two to -1. When the config file regenerates it will default the values that were at -1 to split the remaining percentage down the middle.
For example -> 43, -1, -1 would become 43, 28.5, 28.5
Important things to note:
Boss or Lunar tiers. This is only for Tiers 1-3.DamageTypePercentage = 25, UtilityTypePercentage = 25, and HealingTypePercentage = 0, then 2/8 items will be Damage, 2/8 items will be Utility, and the other 4/8 items will be selected at random from all three types.Utility tag only has 10 items, you have UtilityTypePercentage set to 50, and you have a combined total of 30 items allowed in your run between Tier 1, Tier 2, and Tier 3, then all 10 Utility items will be added to the pool, and the remaining 5 items that would have been Utility will be pulled randomly from the other two tags.There is a config option called ItemPoolRefreshOptions under the General section. This will allow you to customize when this mod refreshes the item drop pool.
The three current available choices are:
These options should provide a little more variety for longer runs, if wanted. EachStage is probably not needed as it's really not that different from vanilla, but I threw it in there just in case.
Tier 1 items and also want to make sure you have Paul's Goat Hoofs, do you want Paul's Goat Hoof to be one of those 5 items and pick the other 4 at random, or still pick 5 at random, and just add Paul's Goat Hoofs to that listTier 3 item, and wanted to guaratee that it was always a Damage item, this would allow you to do thatThe above updates aren't exactly small, but I will try to work on them when I have the free time. I actually really want these added myself.
If you find any bugs, incompatibilities with other mods, or just general suggestions please feel free to add them to the Issues section in Github!
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