Some mods may be broken due to the recent Alloyed Collective update.
Decompiled source of EVEDrifter v1.0.0
EVEDrifter.dll
Decompiled 5 days agousing System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using MonoMod.RuntimeDetour.HookGen; using RoR2; using UnityEngine; using UnityEngine.AddressableAssets; using UnityEngine.Rendering; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.0.0.0")] [CompilerGenerated] [EditorBrowsable(EditorBrowsableState.Never)] [GeneratedCode("Unity.MonoScriptGenerator.MonoScriptInfoGenerator", null)] internal class UnitySourceGeneratedAssemblyMonoScriptTypes_v1 { private struct MonoScriptData { public byte[] FilePathsData; public byte[] TypesData; public int TotalTypes; public int TotalFiles; public bool IsEditorOnly; } [MethodImpl(MethodImplOptions.AggressiveInlining)] private static MonoScriptData Get() { MonoScriptData result = default(MonoScriptData); result.FilePathsData = new byte[55] { 0, 0, 0, 3, 0, 0, 0, 47, 92, 65, 115, 115, 101, 116, 115, 92, 83, 107, 105, 110, 77, 111, 100, 115, 92, 69, 86, 69, 68, 114, 105, 102, 116, 101, 114, 92, 69, 86, 69, 68, 114, 105, 102, 116, 101, 114, 80, 108, 117, 103, 105, 110, 46, 99, 115 }; result.TypesData = new byte[128] { 0, 0, 0, 0, 27, 69, 86, 69, 68, 114, 105, 102, 116, 101, 114, 124, 69, 86, 69, 68, 114, 105, 102, 116, 101, 114, 80, 108, 117, 103, 105, 110, 0, 0, 0, 0, 42, 69, 86, 69, 68, 114, 105, 102, 116, 101, 114, 46, 69, 86, 69, 68, 114, 105, 102, 116, 101, 114, 80, 108, 117, 103, 105, 110, 124, 70, 105, 101, 108, 100, 69, 120, 99, 101, 112, 116, 105, 111, 110, 0, 0, 0, 0, 44, 69, 86, 69, 68, 114, 105, 102, 116, 101, 114, 46, 69, 86, 69, 68, 114, 105, 102, 116, 101, 114, 80, 108, 117, 103, 105, 110, 124, 69, 108, 101, 109, 101, 110, 116, 69, 120, 99, 101, 112, 116, 105, 111, 110 }; result.TotalFiles = 1; result.TotalTypes = 3; result.IsEditorOnly = false; return result; } } namespace EVEDrifter; [BepInPlugin("com.acanthi.EVEDrifter", "EVEDrifter", "1.0.0")] public class EVEDrifterPlugin : BaseUnityPlugin { private class FieldException : Exception { public FieldException(string message, Exception innerException) : base(message, innerException) { } } private class ElementException : Exception { public int Index { get; } public ElementException(int index, string message) : base(message) { Index = index; } } private static AssetBundle assetBundle; private static readonly List<Material> materialsWithRoRShader = new List<Material>(); internal static EVEDrifterPlugin Instance { get; private set; } internal static ManualLogSource InstanceLogger { get { EVEDrifterPlugin instance = Instance; if (instance == null) { return null; } return ((BaseUnityPlugin)instance).Logger; } } private void Start() { Instance = this; using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("EVEDrifter.acanthievedrifter")) { assetBundle = AssetBundle.LoadFromStream(stream); } ((ResourceAvailability)(ref BodyCatalog.availability)).CallWhenAvailable((Action)BodyCatalogInit); HookEndpointManager.Add((MethodBase)typeof(Language).GetMethod("LoadStrings"), (Delegate)new Action<Action<Language>, Language>(LanguageLoadStrings)); ReplaceShaders(); } private static void ReplaceShaders() { LoadMaterialsWithReplacedShader("RoR2/Base/Shaders/HGStandard.shader", "Assets/EVEDrifter/EVEMat.mat"); } private static void LoadMaterialsWithReplacedShader(string shaderPath, params string[] materialPaths) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) Shader shader = Addressables.LoadAssetAsync<Shader>((object)shaderPath).WaitForCompletion(); foreach (string text in materialPaths) { Material val = assetBundle.LoadAsset<Material>(text); val.shader = shader; materialsWithRoRShader.Add(val); } } private static void LanguageLoadStrings(Action<Language> orig, Language self) { orig(self); self.SetStringByToken("ACANTHI_SKIN_EVESKINDEF_NAME", "EVE"); } private static void BodyCatalogInit() { AddDrifterBodyEVESkinDefSkin(); } private static void AddDrifterBodyEVESkinDefSkin() { string text = "DrifterBody"; string text2 = "EVESkinDef"; try { GameObject val = BodyCatalog.FindBodyPrefab(text); if (!Object.op_Implicit((Object)(object)val)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin because \"" + text + "\" doesn't exist")); return; } ModelLocator component = val.GetComponent<ModelLocator>(); if (!Object.op_Implicit((Object)(object)component)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelLocator\" component")); return; } GameObject gameObject = ((Component)component.modelTransform).gameObject; ModelSkinController skinController = (Object.op_Implicit((Object)(object)gameObject) ? gameObject.GetComponent<ModelSkinController>() : null); if (!Object.op_Implicit((Object)(object)skinController)) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\" because it doesn't have \"ModelSkinController\" component")); return; } Renderer[] renderers = gameObject.GetComponentsInChildren<Renderer>(true); gameObject.GetComponentsInChildren<Light>(true); SkinDef skin = ScriptableObject.CreateInstance<SkinDef>(); SkinDefParams skinParams = ScriptableObject.CreateInstance<SkinDefParams>(); skin.skinDefParams = skinParams; TryCatchThrow("Icon", delegate { skin.icon = assetBundle.LoadAsset<Sprite>("Assets\\SkinMods\\EVEDrifter\\Icons\\EVESkinDefIcon.png"); }); ((Object)skin).name = text2; skin.nameToken = "ACANTHI_SKIN_EVESKINDEF_NAME"; skin.rootObject = gameObject; TryCatchThrow("Base Skins", delegate { skin.baseSkins = (SkinDef[])(object)new SkinDef[1] { ThrowIfOutOfBounds(0, "Index 0 is out of bounds of skins array", skinController.skins, 0) }; }); TryCatchThrow("Unlockable Name", delegate { skin.unlockableDef = null; }); TryCatchThrow("Game Object Activations", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) skinParams.gameObjectActivations = (GameObjectActivation[])(object)new GameObjectActivation[1] { new GameObjectActivation { gameObject = ((Component)ThrowIfNull<Renderer>(0, "There is no renderer with the name \"meshJunk\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshJunk")))).gameObject, shouldActivate = false, spawnPrefabOnModelObject = false } }; }); TryCatchThrow("Renderer Infos", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_0082: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) //IL_00eb: Unknown result type (might be due to invalid IL or missing references) skinParams.rendererInfos = (RendererInfo[])(object)new RendererInfo[2] { new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/EVEDrifter/EVEMat.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"meshDrifter\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshDrifter"))) }, new RendererInfo { defaultMaterial = assetBundle.LoadAsset<Material>("Assets/EVEDrifter/EVEMat.mat"), defaultShadowCastingMode = (ShadowCastingMode)2, ignoreOverlays = false, renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"meshBag\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshBag"))) } }; }); TryCatchThrow("Mesh Replacements", delegate { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00cb: Unknown result type (might be due to invalid IL or missing references) skinParams.meshReplacements = (MeshReplacement[])(object)new MeshReplacement[2] { new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\EVEDrifter\\Meshes\\meshEve.mesh"), renderer = ThrowIfNull<Renderer>(0, "There is no renderer with the name \"meshDrifter\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshDrifter"))) }, new MeshReplacement { mesh = assetBundle.LoadAsset<Mesh>("Assets\\SkinMods\\EVEDrifter\\Meshes\\meshBag.mesh"), renderer = ThrowIfNull<Renderer>(1, "There is no renderer with the name \"meshBag\"", ((IEnumerable<Renderer>)renderers).FirstOrDefault((Func<Renderer, bool>)((Renderer r) => ((Object)r).name == "meshBag"))) } }; }); TryCatchThrow("Light Infos", delegate { skinParams.lightReplacements = (LightInfo[])(object)new LightInfo[0]; }); TryCatchThrow("Minion Skin Replacements", delegate { skinParams.minionSkinReplacements = Array.Empty<MinionSkinReplacement>(); }); TryCatchThrow("Projectile Ghost Replacements", delegate { skinParams.projectileGhostReplacements = Array.Empty<ProjectileGhostReplacement>(); }); Array.Resize(ref skinController.skins, skinController.skins.Length + 1); skinController.skins[skinController.skins.Length - 1] = skin; } catch (FieldException ex) { if (ex.InnerException is ElementException ex2) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)$"Field causing issue: {ex.Message}, element: {ex2.Index}"); InstanceLogger.LogWarning((object)ex2.Message); InstanceLogger.LogError((object)ex.InnerException); } else { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogWarning((object)("Field causing issue: " + ex.Message)); InstanceLogger.LogError((object)ex.InnerException); } } catch (Exception ex3) { InstanceLogger.LogWarning((object)("Failed to add \"" + text2 + "\" skin to \"" + text + "\"")); InstanceLogger.LogError((object)ex3); } } private static T ThrowIfEquals<T>(int index, string message, T value, T expected) where T : Enum { if (value.Equals(expected)) { throw new ElementException(index, message); } return value; } private static T ThrowIfOutOfBounds<T>(int index, string message, T[] array, int elementIndex) where T : class { if (array == null || array.Length <= elementIndex) { throw new ElementException(index, message); } return array[elementIndex]; } private static T ThrowIfNull<T>(int index, string message, T value) where T : class { if (value == null) { throw new ElementException(index, message); } return value; } private static void TryCatchThrow(string message, Action action) { try { action?.Invoke(); } catch (Exception innerException) { throw new FieldException(message, innerException); } } private static void TryAddComponent<T>(GameObject obj) where T : Component { if (Object.op_Implicit((Object)(object)obj) && !Object.op_Implicit((Object)(object)obj.GetComponent<T>())) { obj.AddComponent<T>(); } } }