using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using EntityStates;
using EntityStates.FalseSon;
using Microsoft.CodeAnalysis;
using On.EntityStates.FalseSon;
using PaladinMod;
using R2API;
using RoR2;
using RoR2.Skills;
using UnityEngine;
using UnityEngine.AddressableAssets;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("RuinedPaladin")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RuinedPaladin")]
[assembly: AssemblyTitle("RuinedPaladin")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace RuinedPaladin
{
[BepInPlugin("acanthi.RuinedPaladin", "RuinedPaladin", "1.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class RuinedPaladin : BaseUnityPlugin
{
public const string PluginGUID = "acanthi.RuinedPaladin";
public const string PluginAuthor = "acanthi";
public const string PluginName = "RuinedPaladin";
public const string PluginVersion = "1.1.0";
public void Start()
{
AddSkills();
}
public void Awake()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Expected O, but got Unknown
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
AddTokens();
LunarSpikes.OnEnter += new hook_OnEnter(OnEntityStatesFalseSonLunarSpikesOnEnter);
LunarStake.OnEnter += new hook_OnEnter(OnEntityStatesFalseSonLunarStakeOnEnter);
}
private void OnEntityStatesFalseSonLunarStakeOnEnter(orig_OnEnter orig, LunarStake self)
{
orig.Invoke(self);
if (((EntityState)self).characterBody.baseNameToken == "PALADIN_NAME")
{
((EntityState)self).PlayAnimation("LeftArm, Override", "LunarShard", "LunarSpike.playbackRate", ((LunarSpikes)self).duration * 5f, 0f);
}
}
private void OnEntityStatesFalseSonLunarSpikesOnEnter(orig_OnEnter orig, LunarSpikes self)
{
orig.Invoke(self);
if (((EntityState)self).characterBody.baseNameToken == "PALADIN_NAME")
{
((EntityState)self).PlayAnimation("LeftArm, Override", "LunarShard", "LunarSpike.playbackRate", self.duration * 5f, 0f);
Util.PlayAttackSpeedSound("Play_falseson_skill2_lunarSpikes_shoot", ((EntityState)self).gameObject, self.attackSoundPitch);
}
}
public void AddSkills()
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Expected O, but got Unknown
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009c: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00ff: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_0121: Expected O, but got Unknown
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
try
{
SkillLocator component = PaladinPlugin.characterPrefab.GetComponent<SkillLocator>();
SkillFamily skillFamily = component.secondary.skillFamily;
SkillDef val = Object.Instantiate<SkillDef>(Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC2/FalseSon/FalseSonBodyLunarSpikes.asset").WaitForCompletion());
val.baseMaxStock = 6;
val.skillNameToken = "RUINEDPALADIN_LUNAR_SPIKES_NAME";
val.skillDescriptionToken = "RUINEDPALADIN_LUNAR_SPIKES_DESC";
Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
Variant[] variants = skillFamily.variants;
int num = skillFamily.variants.Length - 1;
Variant val2 = new Variant
{
skillDef = val
};
((Variant)(ref val2)).viewableNode = new Node(val.skillNameToken, false, (Node)null);
variants[num] = val2;
SkillDef val3 = Object.Instantiate<SkillDef>(Addressables.LoadAssetAsync<SkillDef>((object)"RoR2/DLC2/FalseSon/FalseSonLunarStake.asset").WaitForCompletion());
val3.baseMaxStock = 3;
val3.skillNameToken = "RUINEDPALADIN_LUNAR_STAKES_NAME";
val3.skillDescriptionToken = "RUINEDPALADIN_LUNAR_STAKES_DESC";
Array.Resize(ref skillFamily.variants, skillFamily.variants.Length + 1);
Variant[] variants2 = skillFamily.variants;
int num2 = skillFamily.variants.Length - 1;
val2 = new Variant
{
skillDef = val3
};
((Variant)(ref val2)).viewableNode = new Node(val.skillNameToken, false, (Node)null);
variants2[num2] = val2;
}
catch (Exception ex)
{
Debug.LogException(ex);
}
}
private void AddTokens()
{
LanguageAPI.Add("RUINEDPALADIN_LUNAR_SPIKES_NAME", "Ruined Spikes");
LanguageAPI.Add("RUINEDPALADIN_LUNAR_SPIKES_DESC", "<style=cIsUtility>Lunar Ruin</style>. <style=cIsUtility>Agile</style>. Throw a Lunar Spike for <style=cIsDamage>150% damage</style>. Hold up to <style=cIsDamage>6 shards</style>.");
LanguageAPI.Add("RUINEDPALADIN_LUNAR_STAKES_NAME", "Ruined Stakes");
LanguageAPI.Add("RUINEDPALADIN_LUNAR_STAKES_DESC", "<style=cIsUtility>Lunar Ruin</style>. Fire a <style=cIsDamage>piercing</style>, <style=cIsDamage>lightning</style> infused Lunar Stake for <style=cIsDamage>300% damage</style>. Hold up to <style=cIsDamage>3 shards</style>.");
}
}
}