0.1.6 - Baby's first "emergency" patch
This is the actual last update for a while! A kind stranger has informed me that Loader's Grapple did not work with Killdroid mod installed.
- Updated README
- I was playing a very big modpack when I had the particle issues, I dont think it was caused by any of the mods in the modpack directly. Will look into it more.
- Killdroid now correctly continues the ApplyForceImpulse & CharacterMotor FixedUpdate hooks
- AKA loader works now, and probably alot of other knockback things that were broken. You did not have to have a killdroid active for this to occur, it just had to be downloaded
- Killdroid has new colors (wow!)
- Killdroid's audio levels have been slightly adjusted
- Killbots use unique sound effects that should be significantly quieter.
- Killbots use an explosion effect more accurate to their explosion range
- Cancelling flight manually now divides your velocity instead of setting it to a specific amount
- Probably some other things I forgot about
Sorry if any bugs are introduced by this update but I dont think anything should break...??? This update just wasnt meant to release yet. Happy birthday!
0.1.5
Likely the final update for a while. (For real this time)
- "Updated README" who GAF
- Deploy
- Deploy is no longer considered a combat skill
- Detonate
- Fixed Detonate's curse not being removed properly when using the ability again
- Deploy Explode/Utility
- No longer able to cancel itself
- Now deletes the killbot if the skill is cancelled
- Flight
- Fixed being unable to jump when landing
- FlightCancel velocity reduced (was I high when I made this ??)
- Probably some other things I forgot sorry I just wanna watch Lythero
Thank you for your patience!
0.1.4
- Added description of what Killdroid actually does to the README. I think I did this right.
- This was suggested by someone in the ror2 modding discord. getting pinged in the RoR2 modding discord is unironically the scariest experience of my life and I would like to prevent it so I will listen to them!
0.1.3 - Quality of Death
AHAHAHA IM OS FUNNY GET IT THATS THE NAME OF THE UPDATE FOR THE ORIGINAL GAME!!!!
0.1.2
- Updated README
- Increased time to detonate by 1s
- Killbots now spawn on your left
- Increased Killbot projectile speed
- Increased Killbot projectile explosion radius
- Reduced killbot projectile damage
- Reduced killbot death explosion radius
- Fixed killbot death explosion having really weird nonsensical exponential damage scaling (now just does 2000%, may adjust)
- Fixed Killdroid primary not scaling with attack speed properly
- Reduced Detonate curse & curse duration
- Increased Detonate Damage
- Detonate now scales from 100% to 50% damage from the center (as opposed to 100% to 0%)
- Reduced Detonate Cripple duration
- Increased minimum radius of Detonate (should be more consistent when early booping)
- Increased maximum damage of Detonate (Further insentivize booping I think its really funny)
- Increased Bonk state Acceleration
- Increased Deploy Detonate damage per tick
- Increased Detonate Cooldown
- Can no longer activate Deploy during Detonate
- Reworked Deploy Utility speed (You gain less from activating while falling but it is a stronger force by default)
- You can now launch directly upwards with Deploy Utility by releasing the movement keys
- Increased gravity during bonk
- Increased turn control over bonk
- Probably fixed the False Son attacking killdroid for using Deploy Detonate
- Detonate & Deploy Detonate now "share" a cooldown (via semi janky means)
0.1.1
0.1.0